Difference between revisions of "Inheritance - 2017"

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(Created page with "Inheritance is where an object is based on another object, gaining all off the classes behaviors for example if "Lewis" was a subclass of "human" it would gain all of the move...")
 
 
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Inheritance is where an object is based on another object, gaining all off the classes behaviors for example if "Lewis" was a subclass of "human" it would gain all of the movement attributes, food needed, 2 arms, 2 legs etc. But it can also gain other attributes that aren't in human while maintaining all the current ones.
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Inheritance is where an object is based on another object, gaining all off the classes behaviors for example if "Lewis" was a subclass of "human" it would gain all of the movement attributes, food needed, 2 arms, 2 legs etc. But it can also gain other attributes that aren't in human while maintaining all the current ones. <br>
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Example in the skeleton program <br>
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Main Class
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<syntaxhighlight lang="csharp">
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class Animal
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    {
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        protected double NaturalLifespan;
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        protected int ID;
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        protected static int NextID = 1;
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        protected int Age = 0;
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        protected double ProbabilityOfDeathOtherCauses;
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        protected bool IsAlive;
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        protected static Random Rnd = new Random();
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        public Animal(int AvgLifespan, double AvgProbabilityOfDeathOtherCauses, int Variability)
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        {
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            NaturalLifespan = AvgLifespan * CalculateRandomValue(100, Variability) / 100;
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            ProbabilityOfDeathOtherCauses = AvgProbabilityOfDeathOtherCauses * CalculateRandomValue(100, Variability) / 100;
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            IsAlive = true;
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            ID = NextID;
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            NextID++;
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        }
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</syntaxhighlight>
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Subclass with inherited values
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<syntaxhighlight lang="csharp">
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class Fox : Animal
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    {
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        private int FoodUnitsNeeded = 10;
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        private int FoodUnitsConsumedThisPeriod = 0;
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        private const int DefaultLifespan = 7;
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        private const double DefaultProbabilityDeathOtherCauses = 0.1;
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        public Fox(int Variability)
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            : base(DefaultLifespan, DefaultProbabilityDeathOtherCauses, Variability)
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        {
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            FoodUnitsNeeded = (int)(10 * base.CalculateRandomValue(100, Variability) / 100);
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        }
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</syntaxhighlight>

Latest revision as of 14:50, 6 February 2017

Inheritance is where an object is based on another object, gaining all off the classes behaviors for example if "Lewis" was a subclass of "human" it would gain all of the movement attributes, food needed, 2 arms, 2 legs etc. But it can also gain other attributes that aren't in human while maintaining all the current ones.
Example in the skeleton program
Main Class

 class Animal
    {
        protected double NaturalLifespan;
        protected int ID;
        protected static int NextID = 1;
        protected int Age = 0;
        protected double ProbabilityOfDeathOtherCauses;
        protected bool IsAlive;
        protected static Random Rnd = new Random();

        public Animal(int AvgLifespan, double AvgProbabilityOfDeathOtherCauses, int Variability)
        {
            NaturalLifespan = AvgLifespan * CalculateRandomValue(100, Variability) / 100;
            ProbabilityOfDeathOtherCauses = AvgProbabilityOfDeathOtherCauses * CalculateRandomValue(100, Variability) / 100;
            IsAlive = true;
            ID = NextID;
            NextID++;
        }

Subclass with inherited values

 class Fox : Animal
    {
        private int FoodUnitsNeeded = 10;
        private int FoodUnitsConsumedThisPeriod = 0;
        private const int DefaultLifespan = 7;
        private const double DefaultProbabilityDeathOtherCauses = 0.1;

        public Fox(int Variability)
            : base(DefaultLifespan, DefaultProbabilityDeathOtherCauses, Variability)
        {
            FoodUnitsNeeded = (int)(10 * base.CalculateRandomValue(100, Variability) / 100);
        }