Difference between revisions of "Implementing weather changes that affect animals"
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stormradius float | stormradius float | ||
− | == | + | <syntaxhighlight lang="csharp"> |
− | + | if (menuOption == 1) | |
− | { | + | { |
− | } | + | TimePeriod++; |
+ | Season = TimePeriod % 4; | ||
+ | ShowDetail = true; | ||
+ | AdvanceTimePeriod(); | ||
+ | } | ||
+ | if (menuOption == 2) | ||
+ | { | ||
+ | TimePeriod++; | ||
+ | Season = TimePeriod % 4; | ||
+ | ShowDetail = false; | ||
+ | AdvanceTimePeriod(); | ||
+ | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ||
− | + | </syntaxhighlight> | |
− | |||
− |
Revision as of 12:15, 14 March 2017
Will lead into Storms and fires Weather chance to be certain things (storm, rain, sun, neutral,) class weather
private
variability float stormradius float
if (menuOption == 1)
{
TimePeriod++;
Season = TimePeriod % 4;
ShowDetail = true;
AdvanceTimePeriod();
}
if (menuOption == 2)
{
TimePeriod++;
Season = TimePeriod % 4;
ShowDetail = false;
AdvanceTimePeriod();
}