Difference between revisions of "Moving shapes"
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Assuming you have the pygame template from one of the other pages. We can move objects by using variable to specify the X & Y coordinate. The example below does this (when the code is running, the loop will need to clear the screen, create the object and then draw it): | Assuming you have the pygame template from one of the other pages. We can move objects by using variable to specify the X & Y coordinate. The example below does this (when the code is running, the loop will need to clear the screen, create the object and then draw it): | ||
− | |||
<syntaxhighlight lang=python> | <syntaxhighlight lang=python> | ||
COLOR = (255, 0, 200) | COLOR = (255, 0, 200) | ||
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Y=Y+10 | Y=Y+10 | ||
if events.type | if events.type | ||
− | </ | + | </syntaxhighlight> |
Revision as of 08:51, 28 February 2018
Assuming you have the pygame template from one of the other pages. We can move objects by using variable to specify the X & Y coordinate. The example below does this (when the code is running, the loop will need to clear the screen, create the object and then draw it):
COLOR = (255, 0, 200)
BLACK = (0 , 0 , 0)
X=100 # X coordinate for object
Y=100 # Y coordinate for object
#game loop
while True:
SCREEN.fill(BLACK) # Clear screen
rect1 = pygame.Rect([X,Y,20,20]) # create shape
pygame.draw.rect(SCREEN, COLOR, rect1, 1) # draw shape
pygame.display.update() # update screen
#respond to player input ans change X & Y coordinates for next draw
for events in pygame.event.get(): #get all pygame events
if events.type == pygame.KEYDOWN:
if events.key == pygame.K_LEFT:
X=X-10
elif events.key == pygame.K_RIGHT:
X=X+10
elif events.key == pygame.K_UP:
Y=Y-10
elif events.key == pygame.K_DOWN:
Y=Y+10
if events.type