Difference between revisions of "Square.Tiled Class"

From TRCCompSci - AQA Computer Science
Jump to: navigation, search
 
(10 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
Squared.Tiled
 
Squared.Tiled
 
Copyright (C) 2009 Kevin Gadd
 
Copyright (C) 2009 Kevin Gadd
 
 
   This software is provided 'as-is', without any express or implied
 
   This software is provided 'as-is', without any express or implied
 
   warranty.  In no event will the authors be held liable for any damages
 
   warranty.  In no event will the authors be held liable for any damages
 
   arising from the use of this software.
 
   arising from the use of this software.
 
 
   Permission is granted to anyone to use this software for any purpose,
 
   Permission is granted to anyone to use this software for any purpose,
 
   including commercial applications, and to alter it and redistribute it
 
   including commercial applications, and to alter it and redistribute it
 
   freely, subject to the following restrictions:
 
   freely, subject to the following restrictions:
 
 
   1. The origin of this software must not be misrepresented; you must not
 
   1. The origin of this software must not be misrepresented; you must not
 
     claim that you wrote the original software. If you use this software
 
     claim that you wrote the original software. If you use this software
Line 19: Line 16:
 
     misrepresented as being the original software.
 
     misrepresented as being the original software.
 
   3. This notice may not be removed or altered from any source distribution.
 
   3. This notice may not be removed or altered from any source distribution.
 
 
   Kevin Gadd kevin.gadd@gmail.com http://luminance.org/
 
   Kevin Gadd kevin.gadd@gmail.com http://luminance.org/
 
*/
 
*/
Line 47: Line 43:
 
  *  
 
  *  
 
  * Zach Musgrave zach.musgrave@gmail.com http://gamedev.sleptlate.org
 
  * Zach Musgrave zach.musgrave@gmail.com http://gamedev.sleptlate.org
 +
*/
 +
/* Modifications by Wayne Jones - 2017 - 2018
 +
* - Added polyline and polygon support, both can be read as objects
 +
* - X & Y coordinates for objects can be decimal, converts them to int
 +
* - Object layers and tile layers are drawn together according to alphabetical order
 +
* - Added methods to get the texture of a specific tile
 +
* - Added method to get the color data from a specific texture
 +
* - Added DrawIso method for objects and layers for when the map is isometric
 +
* - Added code to support zlib compressed layers
 +
* - Added support for csv encoded layers
 +
*
 +
* TODO: Ideally want to have a single Draw method that copes with isometric and normal maps, at the moment it uses DrawISO and Draw.
 
  */
 
  */
  
Line 65: Line 73:
 
namespace Squared.Tiled
 
namespace Squared.Tiled
 
{
 
{
 +
    public class Isometric
 +
    {
 +
        public static Vector2 TwoDToIso(Vector2 pt)
 +
        {
 +
            Vector2 tempPt = new Vector2(0, 0);
 +
            tempPt.X = pt.X - pt.Y;
 +
            tempPt.Y = (pt.X + pt.Y) / 2;
 +
            return (tempPt);
 +
        }
 +
 +
        /**
 +
        * convert a 2d point to specific tile row/column
 +
        * */
 +
        public static Vector2 GetTileCoordinates(Vector2 pt, int tileHeight)
 +
        {
 +
            Vector2 tempPt = new Vector2(0, 0);
 +
            tempPt.X = (int)Math.Floor(pt.X / tileHeight);
 +
            tempPt.Y = (int)Math.Floor(pt.Y / tileHeight);
 +
            return (tempPt);
 +
        }
 +
 +
        /**
 +
        * convert specific tile row/column to 2d point
 +
        * */
 +
        public static Vector2 Get2dFromTileCoordinates(Vector2 pt, int tileHeight)
 +
        {
 +
            Vector2 tempPt = new Vector2(0, 0);
 +
            tempPt.X = pt.X * tileHeight;
 +
            tempPt.Y = pt.Y * tileHeight;
 +
            return (tempPt);
 +
        }
 +
    }
 
     public class Tileset
 
     public class Tileset
 
     {
 
     {
Line 120: Line 160:
  
 
                                     props[reader.GetAttribute("name")] = reader.GetAttribute("value");
 
                                     props[reader.GetAttribute("name")] = reader.GetAttribute("value");
                                 } break;
+
                                 }
 +
                                break;
 
                         }
 
                         }
  
Line 196: Line 237:
  
 
         public SortedList<string, string> Properties = new SortedList<string, string>();
 
         public SortedList<string, string> Properties = new SortedList<string, string>();
         internal struct TileInfo
+
         public struct TileInfo
 
         {
 
         {
 
             public Texture2D Texture;
 
             public Texture2D Texture;
Line 207: Line 248:
 
         public int[] Tiles;
 
         public int[] Tiles;
 
         public byte[] FlipAndRotate;
 
         public byte[] FlipAndRotate;
         internal TileInfo[] _TileInfoCache = null;
+
         private TileInfo[] _TileInfoCache = null;
  
 
         internal static Layer Load(XmlReader reader)
 
         internal static Layer Load(XmlReader reader)
Line 251: Line 292:
 
                                         switch (encoding)
 
                                         switch (encoding)
 
                                         {
 
                                         {
 +
                                            case "csv":
 +
                                                string csvdata = "";
 +
                                                if (reader.Value!=null)
 +
                                                {
 +
                                                    csvdata = (string)reader.ReadInnerXml();
 +
                                                    int total = result.Tiles.Length;
 +
                                                    var dump = csvdata.Split(',');
 +
                                                    uint tileData;
 +
 +
                                                    for (int i = 0; i < total; i++)
 +
                                                    {
 +
                                                        if (dump[i] != null)
 +
                                                        {
 +
                                                            tileData = Convert.ToUInt32(int.Parse(dump[i]));
 +
                                                            byte flipAndRotateFlags = 0;
 +
                                                            if ((tileData & FlippedHorizontallyFlag) != 0)
 +
                                                            {
 +
                                                                flipAndRotateFlags |= HorizontalFlipDrawFlag;
 +
                                                            }
 +
                                                            if ((tileData & FlippedVerticallyFlag) != 0)
 +
                                                            {
 +
                                                                flipAndRotateFlags |= VerticalFlipDrawFlag;
 +
                                                            }
 +
                                                            if ((tileData & FlippedDiagonallyFlag) != 0)
 +
                                                            {
 +
                                                                flipAndRotateFlags |= DiagonallyFlipDrawFlag;
 +
                                                            }
 +
                                                            result.FlipAndRotate[i] = flipAndRotateFlags;
 +
 +
                                                            // Clear the flip bits before storing the tile data
 +
                                                            tileData &= ~(FlippedHorizontallyFlag |
 +
                                                                          FlippedVerticallyFlag |
 +
                                                                          FlippedDiagonallyFlag);
 +
                                                            result.Tiles[i] = (int)tileData;
 +
                                                        }
 +
                                                        else
 +
                                                            result.Tiles[i] = 0;
 +
                                                    }
 +
 +
                                                   
 +
                                                }
 +
                                                else
 +
                                                    Console.WriteLine("no value");
 +
                                                break;
 
                                             case "base64":
 
                                             case "base64":
 
                                                 {
 
                                                 {
Line 257: Line 342:
 
                                                     reader.ReadElementContentAsBase64(buffer, 0, dataSize);
 
                                                     reader.ReadElementContentAsBase64(buffer, 0, dataSize);
  
                                                     Stream stream = new MemoryStream(buffer, false);
+
                                                     Stream stream = new MemoryStream(buffer, true);
 +
 
 
                                                     if (compressor == "gzip")
 
                                                     if (compressor == "gzip")
 
                                                         stream = new GZipStream(stream, CompressionMode.Decompress, false);
 
                                                         stream = new GZipStream(stream, CompressionMode.Decompress, false);
 +
                                                    else if (compressor == "zlib")
 +
                                                    {                                                     
 +
                                                        var length = buffer.Length - 6;
 +
                                                        byte[] data = new byte[length];
 +
                                                        Array.Copy(buffer, 2, data, 0, length);
 +
                                                        var compressedstream = new MemoryStream(data, false);
 +
                                                        stream = new DeflateStream(compressedstream, CompressionMode.Decompress);
 +
                                                    }
  
 
                                                     using (stream)
 
                                                     using (stream)
Line 266: Line 360:
 
                                                         for (int i = 0; i < result.Tiles.Length; i++)
 
                                                         for (int i = 0; i < result.Tiles.Length; i++)
 
                                                         {
 
                                                         {
                                                             uint tileData = br.ReadUInt32();
+
                                                             uint tileData = (uint)br.ReadUInt32();
 
 
 
                                                             // The data contain flip information as well as the tileset index
 
                                                             // The data contain flip information as well as the tileset index
 
                                                             byte flipAndRotateFlags = 0;
 
                                                             byte flipAndRotateFlags = 0;
Line 311: Line 404:
 
                                                         if (st.Name == "tile")
 
                                                         if (st.Name == "tile")
 
                                                         {
 
                                                         {
 +
                                                           
 
                                                             if (i < result.Tiles.Length)
 
                                                             if (i < result.Tiles.Length)
 
                                                             {
 
                                                             {
                                                                 result.Tiles[i] = int.Parse(st.GetAttribute("gid"));
+
                                                                 if (st.AttributeCount > 0)
 +
                                                                {
 +
                                                                    result.Tiles[i] = int.Parse(st.GetAttribute("gid"));
 +
                                                                }
 +
                                                                else result.Tiles[i] = 0;
 +
 
 
                                                                 i++;
 
                                                                 i++;
 
                                                             }
 
                                                             }
Line 328: Line 427:
 
                                     }
 
                                     }
 
                                     Console.WriteLine("It made it!");
 
                                     Console.WriteLine("It made it!");
                                 } break;
+
                                 }
 +
                                break;
 
                             case "properties":
 
                             case "properties":
 
                                 {
 
                                 {
Line 354: Line 454:
 
                                         }
 
                                         }
 
                                     }
 
                                     }
                                 } break;
+
                                 }
 +
                                break;
 
                         }
 
                         }
  
Line 375: Line 476:
 
             int index = (y * Width) + x;
 
             int index = (y * Width) + x;
 
             return Tiles[index];
 
             return Tiles[index];
 +
        }
 +
 +
        public Texture2D GetTileTexture(int tileNo, Tileset tileset, Texture2D tile)
 +
        {
 +
            Texture2D tilesheet = tileset.Texture;
 +
            Color[] TileTextureData = new Color[tilesheet.Width * tilesheet.Height];
 +
 +
            int row = (tileNo - 1) % tileset.TileWidth;
 +
            int col = (tileNo - 1) / tileset.TileWidth;
 +
            int tileWidth = tile.Width;
 +
            int tileHeight = tile.Height;
 +
 +
            Rectangle tilehit = new Rectangle(row * tileWidth, col * tileHeight, tileWidth, tileHeight);
 +
 +
            tilesheet.GetData(TileTextureData);
 +
 +
            Color[] test = new Color[tileWidth * tileHeight];
 +
 +
            int count = 0;
 +
            for (int c = tilehit.Top; c < tilehit.Bottom; c++)
 +
            {
 +
                for (int r = tilehit.Left; r < tilehit.Right; r++)
 +
                {
 +
                    Color colorA = TileTextureData[r + (c * tilesheet.Width)];
 +
                    test[count] = colorA;
 +
                    count++;
 +
                }
 +
            }
 +
 +
            tile.SetData(test);
 +
 +
            return tile;
 +
        }
 +
 +
        public Color[] GetTextureData(Texture2D tile)
 +
        {
 +
            Color[] data = new Color[tile.Width * tile.Height];
 +
            tile.GetData(data);
 +
            return data;
 
         }
 
         }
  
Line 383: Line 523:
 
             int i = 1;
 
             int i = 1;
  
        next:
+
            next:
 
             for (int t = 0; t < tilesets.Count; t++)
 
             for (int t = 0; t < tilesets.Count; t++)
 
             {
 
             {
Line 398: Line 538:
 
             }
 
             }
  
 +
            _TileInfoCache = new TileInfo[cache.Count];
 
             _TileInfoCache = cache.ToArray();
 
             _TileInfoCache = cache.ToArray();
 +
        }
 +
 +
        public void DrawIso(SpriteBatch batch, IList<Tileset> tilesets, Rectangle rectangle, Vector2 viewportPosition, int tileWidth, int tileHeight)
 +
        {
 +
            TileInfo info = new TileInfo();
 +
            if (_TileInfoCache == null)
 +
                BuildTileInfoCache(tilesets);
 +
 +
            for (int y = 0; y < this.Height; y++)
 +
            {
 +
                for (int x = 0; x < this.Width; x++)
 +
                {
 +
                    Vector2 destPos = new Vector2((int)x*(tileWidth/2), (int)y*(tileHeight));
 +
 +
                    destPos.X += (int)((rectangle.Width)/2);
 +
                    destPos.Y += (int)((rectangle.Height)/4);
 +
 +
                    //stop gap to center viewport on screen.
 +
                    //for some reason the player is always off center
 +
                    //dividing the height and width seem to work with different screen sizes
 +
                    Vector2 viewoffset = new Vector2((rectangle.Height / 12), (rectangle.Width / 7));
 +
                    destPos -= viewportPosition + viewoffset;
 +
 +
                    destPos = Isometric.TwoDToIso(new Vector2((int)destPos.X, (int)destPos.Y));
 +
 +
                    if (destPos.X > (0-(tileWidth*2)) && destPos.X < (rectangle.Width + (tileWidth*2)) && destPos.Y > (0-(tileHeight*2)) && destPos.Y < (rectangle.Height + (tileHeight*2)))
 +
                    {
 +
                        int i = ((int)y * Width) + (int)x;
 +
                       
 +
                        byte flipAndRotate = FlipAndRotate[i];
 +
                        SpriteEffects flipEffect = SpriteEffects.None;
 +
                        float rotation = 0f;
 +
 +
                        if ((flipAndRotate & Layer.HorizontalFlipDrawFlag) != 0)
 +
                        {
 +
                            flipEffect |= SpriteEffects.FlipHorizontally;
 +
                        }
 +
                        if ((flipAndRotate & Layer.VerticalFlipDrawFlag) != 0)
 +
                        {
 +
                            flipEffect |= SpriteEffects.FlipVertically;
 +
                        }
 +
                        if ((flipAndRotate & Layer.DiagonallyFlipDrawFlag) != 0)
 +
                        {
 +
                            if ((flipAndRotate & Layer.HorizontalFlipDrawFlag) != 0 &&
 +
                                (flipAndRotate & Layer.VerticalFlipDrawFlag) != 0)
 +
                            {
 +
                                rotation = (float)(Math.PI / 2);
 +
                                flipEffect ^= SpriteEffects.FlipVertically;
 +
                            }
 +
                            else if ((flipAndRotate & Layer.HorizontalFlipDrawFlag) != 0)
 +
                            {
 +
                                rotation = (float)-(Math.PI / 2);
 +
                                flipEffect ^= SpriteEffects.FlipVertically;
 +
                            }
 +
                            else if ((flipAndRotate & Layer.VerticalFlipDrawFlag) != 0)
 +
                            {
 +
                                rotation = (float)(Math.PI / 2);
 +
                                flipEffect ^= SpriteEffects.FlipHorizontally;
 +
                            }
 +
                            else
 +
                            {
 +
                                rotation = -(float)(Math.PI / 2);
 +
                                flipEffect ^= SpriteEffects.FlipHorizontally;
 +
                            }
 +
                        }
 +
 +
                        int index = Tiles[i] - 1;
 +
 +
                        if ((index >= 0))
 +
                        {
 +
                            info = _TileInfoCache[index];
 +
                            batch.Draw(info.Texture, destPos, info.Rectangle, Color.White * this.Opacity, rotation,
 +
                                new Vector2(tileWidth / 2f, tileHeight / 2f), 1f, flipEffect, 0);
 +
                        }
 +
                    }
 +
                }
 +
            }
 +
           
 
         }
 
         }
  
Line 562: Line 781:
 
                                         }
 
                                         }
 
                                     }
 
                                     }
                                 } break;
+
                                 }
 +
                                break;
 
                             case "properties":
 
                             case "properties":
 
                                 {
 
                                 {
Line 588: Line 808:
 
                                         }
 
                                         }
 
                                     }
 
                                     }
                                 } break;
+
                                 }
 +
                                break;
 
                         }
 
                         }
  
Line 602: Line 823:
 
         }
 
         }
  
         public void Draw(Map result, SpriteBatch batch, Rectangle rectangle, Vector2 viewportPosition)
+
         public void Draw(Map result, SpriteBatch batch, Rectangle rectangle, Vector2 viewportPosition, int tilewidth, int tileheight)
 
         {
 
         {
 
             foreach (var objects in Objects.Values)
 
             foreach (var objects in Objects.Values)
Line 608: Line 829:
 
                 if (objects.Texture != null)
 
                 if (objects.Texture != null)
 
                 {
 
                 {
                     objects.Draw(batch, rectangle, new Vector2(this.X * result.TileWidth, this.Y * result.TileHeight), viewportPosition, this.Opacity);
+
                     if (result.Orientation == "isometric")
 +
                        objects.DrawIso(batch, rectangle, new Vector2(this.X * result.TileWidth, this.Y * result.TileHeight), viewportPosition, this.Opacity, tilewidth, tileheight);
 +
                    else
 +
                        objects.Draw(batch, rectangle, new Vector2(this.X * result.TileWidth, this.Y * result.TileHeight), viewportPosition, this.Opacity);
 
                 }
 
                 }
 
             }
 
             }
Line 618: Line 842:
 
         public SortedList<string, string> Properties = new SortedList<string, string>();
 
         public SortedList<string, string> Properties = new SortedList<string, string>();
  
         public string Name, Image;
+
         public string Name, Image, Points, Type;
 
         public int Width, Height, X, Y;
 
         public int Width, Height, X, Y;
 +
 +
        public List<Vector2> PointsList;
  
 
         protected Texture2D _Texture;
 
         protected Texture2D _Texture;
Line 643: Line 869:
  
 
             result.Name = reader.GetAttribute("name");
 
             result.Name = reader.GetAttribute("name");
             result.X = int.Parse(reader.GetAttribute("x"));
+
 
             result.Y = int.Parse(reader.GetAttribute("y"));
+
            result.Type = reader.GetAttribute("type");
 +
 
 +
             result.X = (int)Convert.ToDouble(reader.GetAttribute("x"));
 +
             result.Y = (int)Convert.ToDouble(reader.GetAttribute("y"));
  
 
             /*
 
             /*
Line 691: Line 920:
 
                                 }
 
                                 }
 
                             }
 
                             }
 +
                        }
 +
                        if (reader.Name == "polygon" || reader.Name == "polyline")
 +
                        {
 +
                            result.Points = reader.GetAttribute("points");
 +
                            string[] points = new string[10];
 +
                            points = result.Points.Split(' ');
 +
                            List<Vector2> test1 = new List<Vector2>();
 +
                            foreach (string s in points)
 +
                            {
 +
                                string[] p = new string[2];
 +
                                p = s.Split(',');
 +
                                int x = (int)Convert.ToDouble(p[0]);
 +
                                int y = (int)Convert.ToDouble(p[1]);
 +
                                test1.Add(new Vector2(x, y));
 +
                            }
 +
                            result.PointsList = test1;
 
                         }
 
                         }
 
                         if (reader.Name == "image")
 
                         if (reader.Name == "image")
Line 706: Line 951:
  
 
             return result;
 
             return result;
 +
        }
 +
 +
        public void DrawIso(SpriteBatch batch, Rectangle rectangle, Vector2 offset, Vector2 viewportPosition, float opacity, int tilewidth, int tileheight)
 +
        {
 +
            Vector2 destPos = new Vector2((int)this.X, (int)this.Y);
 +
 +
            destPos.X += (int)(rectangle.Width/2);
 +
            destPos.Y += (int)(rectangle.Height/4);
 +
 +
            //stop gap to center viewport on screen.
 +
            //for some reason the player is always off center
 +
            //dividing the height and width seem to work with different screen sizes
 +
            Vector2 viewoffset = new Vector2((rectangle.Height / 12), (rectangle.Width / 7));
 +
            destPos -= viewportPosition + viewoffset;
 +
            destPos = Isometric.TwoDToIso(new Vector2((int)destPos.X, (int)destPos.Y));
 +
 +
            if (destPos.X > 0 && destPos.X < (rectangle.Width - tilewidth) && destPos.Y > 0 && destPos.Y < (rectangle.Height - tileheight))
 +
                batch.Draw(_Texture, new Rectangle((int)destPos.X, (int)destPos.Y, this.Width, this.Height), new Rectangle(0, 0, _Texture.Width, _Texture.Height), Color.White * opacity);
 
         }
 
         }
  
Line 733: Line 996:
 
         public SortedList<string, ObjectGroup> ObjectGroups = new SortedList<string, ObjectGroup>();
 
         public SortedList<string, ObjectGroup> ObjectGroups = new SortedList<string, ObjectGroup>();
 
         public SortedList<string, string> Properties = new SortedList<string, string>();
 
         public SortedList<string, string> Properties = new SortedList<string, string>();
 +
        //added the combined list to store a list of all objectgroups and layers
 +
        //this is so that they can be drawn all in the correct order within the layers.
 +
        public SortedList<string, bool> Combined;
 
         public int Width, Height;
 
         public int Width, Height;
 
         public int TileWidth, TileHeight;
 
         public int TileWidth, TileHeight;
 +
 +
        public string Orientation, RenderOrder;
  
 
         public static Map Load(string filename, ContentManager content)
 
         public static Map Load(string filename, ContentManager content)
Line 763: Line 1,031:
 
                                         result.TileWidth = int.Parse(reader.GetAttribute("tilewidth"));
 
                                         result.TileWidth = int.Parse(reader.GetAttribute("tilewidth"));
 
                                         result.TileHeight = int.Parse(reader.GetAttribute("tileheight"));
 
                                         result.TileHeight = int.Parse(reader.GetAttribute("tileheight"));
                                     } break;
+
                                        result.Orientation = reader.GetAttribute("orientation");
 +
                                        result.RenderOrder = reader.GetAttribute("renderorder");
 +
                                     }
 +
                                    break;
 
                                 case "tileset":
 
                                 case "tileset":
 
                                     {
 
                                     {
Line 772: Line 1,043:
 
                                             result.Tilesets.Add(tileset.Name, tileset);
 
                                             result.Tilesets.Add(tileset.Name, tileset);
 
                                         }
 
                                         }
                                     } break;
+
                                     }
 +
                                    break;
 
                                 case "layer":
 
                                 case "layer":
 
                                     {
 
                                     {
Line 784: Line 1,056:
 
                                             }
 
                                             }
 
                                         }
 
                                         }
                                     } break;
+
                                     }
 +
                                    break;
 
                                 case "objectgroup":
 
                                 case "objectgroup":
 
                                     {
 
                                     {
Line 793: Line 1,066:
 
                                             result.ObjectGroups.Add(objectgroup.Name, objectgroup);
 
                                             result.ObjectGroups.Add(objectgroup.Name, objectgroup);
 
                                         }
 
                                         }
                                     } break;
+
                                     }
 +
                                    break;
 
                                 case "properties":
 
                                 case "properties":
 
                                     {
 
                                     {
Line 819: Line 1,093:
 
                                             }
 
                                             }
 
                                         }
 
                                         }
                                     } break;
+
                                     }
 +
                                    break;
 
                             }
 
                             }
 
                             break;
 
                             break;
Line 828: Line 1,103:
 
                     }
 
                     }
 
                 }
 
                 }
 +
  
 
             foreach (var tileset in result.Tilesets.Values)
 
             foreach (var tileset in result.Tilesets.Values)
Line 835: Line 1,111:
 
                 );
 
                 );
 
             }
 
             }
 +
  
 
             foreach (var objects in result.ObjectGroups.Values)
 
             foreach (var objects in result.ObjectGroups.Values)
Line 857: Line 1,134:
 
         }
 
         }
  
         public void Draw(SpriteBatch batch, Rectangle rectangle, Vector2 viewportPosition)
+
         //new method to generate the list of all layers and objectgroups to draw
 +
        private SortedList<string, bool> CombinedList()
 
         {
 
         {
 +
            SortedList<string, bool> temp = new SortedList<string, bool>();
 +
 +
            //bool of true denotes a layer
 
             foreach (Layer layers in Layers.Values)
 
             foreach (Layer layers in Layers.Values)
 
             {
 
             {
                 layers.Draw(batch, Tilesets.Values, rectangle, viewportPosition, TileWidth, TileHeight);
+
                 temp.Add(layers.Name, true);
 
             }
 
             }
  
 +
            //bool of false denotes an object group
 
             foreach (var objectgroups in ObjectGroups.Values)
 
             foreach (var objectgroups in ObjectGroups.Values)
 
             {
 
             {
                 objectgroups.Draw(this, batch, rectangle, viewportPosition);
+
                 temp.Add(objectgroups.Name, false);
 +
            }
 +
            Console.WriteLine("Combined List Created");
 +
            return temp;
 +
        }
 +
 
 +
        public void Draw(SpriteBatch batch, Rectangle rectangle, Vector2 viewportPosition)
 +
        {
 +
 
 +
            //check if combined list is created if not create it.
 +
            if (Combined == null)
 +
                Combined = CombinedList();
 +
 
 +
            //cycle through each item in combined list
 +
            //if the value is true its a layer, false its an object group
 +
            //the key should be the name of the layer or object group
 +
            foreach (var layer in Combined)
 +
            {
 +
                if (layer.Value == true)
 +
                {
 +
                    if (this.Orientation == "isometric")
 +
                        Layers[layer.Key].DrawIso(batch, Tilesets.Values, rectangle, viewportPosition, TileWidth, TileHeight);
 +
                    else
 +
                        Layers[layer.Key].Draw(batch, Tilesets.Values, rectangle, viewportPosition, TileWidth, TileHeight);
 +
                }
 +
                else
 +
                    ObjectGroups[layer.Key].Draw(this, batch, rectangle, viewportPosition, TileWidth, TileHeight);
 
             }
 
             }
 
         }
 
         }

Latest revision as of 07:27, 8 June 2018

/*
Squared.Tiled
Copyright (C) 2009 Kevin Gadd
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.
  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:
  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
  Kevin Gadd kevin.gadd@gmail.com http://luminance.org/
*/
/*
 * Updates by Stephen Belanger - July, 13 2009
 * 
 * -added ProhibitDtd = false, so you don't need to remove the doctype line after each time you edit the map.
 * -changed everything to use SortedLists for easier referencing
 * -added objectgroups
 * -added movable and resizable objects
 * -added object images
 * -added meta property support to maps, layers, object groups and objects
 * -added non-binary encoded layer data
 * -added layer and object group transparency
 * 
 * TODO: I might add support for .tsx Tileset definitions. Note sure yet how beneficial that would be...
*/
/*
 * Modifications by Zach Musgrave - August 2012.
 * 
 * - Fixed errors in TileExample.cs
 * - Added support for rotated and flipped tiles (press Z, X, or Y in Tiled to rotate or flip tiles)
 * - Fixed exception when loading an object without a height or width attribute
 * - Fixed property loading bugs (properties now loaded for Layers, Maps, Objects)
 * - Added support for margin and spacing in tile sets
 * - CF-compatible System.IO.Compression library available via GitHub release. See releases at https://github.com/zachmu/tiled-xna
 * 
 * Zach Musgrave zach.musgrave@gmail.com http://gamedev.sleptlate.org
 */ 
 /* Modifications by Wayne Jones - 2017 - 2018
 * - Added polyline and polygon support, both can be read as objects
 * - X & Y coordinates for objects can be decimal, converts them to int
 * - Object layers and tile layers are drawn together according to alphabetical order
 * - Added methods to get the texture of a specific tile
 * - Added method to get the color data from a specific texture
 * - Added DrawIso method for objects and layers for when the map is isometric
 * - Added code to support zlib compressed layers
 * - Added support for csv encoded layers
 * 
 * TODO: Ideally want to have a single Draw method that copes with isometric and normal maps, at the moment it uses DrawISO and Draw.
 */

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Schema;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;
using System.IO;
using System.IO.Compression;
using System.Globalization;

namespace Squared.Tiled
{
    public class Isometric
    {
        public static Vector2 TwoDToIso(Vector2 pt)
        {
            Vector2 tempPt = new Vector2(0, 0);
            tempPt.X = pt.X - pt.Y;
            tempPt.Y = (pt.X + pt.Y) / 2;
            return (tempPt);
        }

        /**
         * convert a 2d point to specific tile row/column
         * */
        public static Vector2 GetTileCoordinates(Vector2 pt, int tileHeight)
        {
            Vector2 tempPt = new Vector2(0, 0);
            tempPt.X = (int)Math.Floor(pt.X / tileHeight);
            tempPt.Y = (int)Math.Floor(pt.Y / tileHeight);
            return (tempPt);
        }

        /**
         * convert specific tile row/column to 2d point
         * */
        public static Vector2 Get2dFromTileCoordinates(Vector2 pt, int tileHeight)
        {
            Vector2 tempPt = new Vector2(0, 0);
            tempPt.X = pt.X * tileHeight;
            tempPt.Y = pt.Y * tileHeight;
            return (tempPt);
        }
    }
    public class Tileset
    {
        public class TilePropertyList : Dictionary<string, string>
        {
        }

        public string Name;
        public int FirstTileID;
        public int TileWidth;
        public int TileHeight;
        public int Spacing;
        public int Margin;
        public Dictionary<int, TilePropertyList> TileProperties = new Dictionary<int, TilePropertyList>();
        public string Image;
        protected Texture2D _Texture;
        protected int _TexWidth, _TexHeight;

        internal static Tileset Load(XmlReader reader)
        {
            var result = new Tileset();

            result.Name = reader.GetAttribute("name");
            result.FirstTileID = int.Parse(reader.GetAttribute("firstgid"));
            result.TileWidth = int.Parse(reader.GetAttribute("tilewidth"));
            result.TileHeight = int.Parse(reader.GetAttribute("tileheight"));
            int.TryParse(reader.GetAttribute("margin"), out result.Margin);
            int.TryParse(reader.GetAttribute("spacing"), out result.Spacing);

            int currentTileId = -1;

            while (reader.Read())
            {
                var name = reader.Name;

                switch (reader.NodeType)
                {
                    case XmlNodeType.Element:
                        switch (name)
                        {
                            case "image":
                                result.Image = reader.GetAttribute("source");
                                break;
                            case "tile":
                                currentTileId = int.Parse(reader.GetAttribute("id"));
                                break;
                            case "property":
                                {
                                    TilePropertyList props;
                                    if (!result.TileProperties.TryGetValue(currentTileId, out props))
                                    {
                                        props = new TilePropertyList();
                                        result.TileProperties[currentTileId] = props;
                                    }

                                    props[reader.GetAttribute("name")] = reader.GetAttribute("value");
                                }
                                break;
                        }

                        break;
                    case XmlNodeType.EndElement:
                        break;
                }
            }

            return result;
        }

        public TilePropertyList GetTileProperties(int index)
        {
            index -= FirstTileID;

            if (index < 0)
                return null;

            TilePropertyList result = null;
            TileProperties.TryGetValue(index, out result);

            return result;
        }

        public Texture2D Texture
        {
            get
            {
                return _Texture;
            }
            set
            {
                _Texture = value;
                _TexWidth = value.Width;
                _TexHeight = value.Height;
            }
        }

        internal bool MapTileToRect(int index, ref Rectangle rect)
        {
            index -= FirstTileID;

            if (index < 0)
                return false;

            int rowSize = _TexWidth / (TileWidth + Spacing);
            int row = index / rowSize;
            int numRows = _TexHeight / (TileHeight + Spacing);
            if (row >= numRows)
                return false;

            int col = index % rowSize;

            rect.X = col * TileWidth + col * Spacing + Margin;
            rect.Y = row * TileHeight + row * Spacing + Margin;
            rect.Width = TileWidth;
            rect.Height = TileHeight;
            return true;
        }
    }

    public class Layer
    {
        /*
         * High-order bits in the tile data indicate tile flipping
         */
        private const uint FlippedHorizontallyFlag = 0x80000000;
        private const uint FlippedVerticallyFlag = 0x40000000;
        private const uint FlippedDiagonallyFlag = 0x20000000;

        internal const byte HorizontalFlipDrawFlag = 1;
        internal const byte VerticalFlipDrawFlag = 2;
        internal const byte DiagonallyFlipDrawFlag = 4;

        public SortedList<string, string> Properties = new SortedList<string, string>();
        public struct TileInfo
        {
            public Texture2D Texture;
            public Rectangle Rectangle;
        }

        public string Name;
        public int Width, Height;
        public float Opacity = 1;
        public int[] Tiles;
        public byte[] FlipAndRotate;
        private TileInfo[] _TileInfoCache = null;

        internal static Layer Load(XmlReader reader)
        {
            CultureInfo ci = (CultureInfo)CultureInfo.CurrentCulture.Clone();
            ci.NumberFormat.CurrencyDecimalSeparator = ".";
            var result = new Layer();

            if (reader.GetAttribute("name") != null)
            {
                result.Name = reader.GetAttribute("name");
            }
            if (reader.GetAttribute("width") != null)
            {
                result.Width = int.Parse(reader.GetAttribute("width"));
            }
            if (reader.GetAttribute("height") != null)
            {
                result.Height = int.Parse(reader.GetAttribute("height"));
            }
            if (reader.GetAttribute("opacity") != null)
            {
                result.Opacity = float.Parse(reader.GetAttribute("opacity"), NumberStyles.Any, ci);
            }
            result.Tiles = new int[result.Width * result.Height];
            result.FlipAndRotate = new byte[result.Width * result.Height];

            while (!reader.EOF)
            {
                var name = reader.Name;

                switch (reader.NodeType)
                {
                    case XmlNodeType.Element:
                        switch (name)
                        {
                            case "data":
                                {
                                    if (reader.GetAttribute("encoding") != null)
                                    {
                                        var encoding = reader.GetAttribute("encoding");
                                        var compressor = reader.GetAttribute("compression");
                                        switch (encoding)
                                        {
                                            case "csv":
                                                string csvdata = "";
                                                if (reader.Value!=null)
                                                {
                                                    csvdata = (string)reader.ReadInnerXml();
                                                    int total = result.Tiles.Length;
                                                    var dump = csvdata.Split(',');
                                                    uint tileData;

                                                    for (int i = 0; i < total; i++)
                                                    {
                                                        if (dump[i] != null)
                                                        {
                                                            tileData = Convert.ToUInt32(int.Parse(dump[i]));
                                                            byte flipAndRotateFlags = 0;
                                                            if ((tileData & FlippedHorizontallyFlag) != 0)
                                                            {
                                                                flipAndRotateFlags |= HorizontalFlipDrawFlag;
                                                            }
                                                            if ((tileData & FlippedVerticallyFlag) != 0)
                                                            {
                                                                flipAndRotateFlags |= VerticalFlipDrawFlag;
                                                            }
                                                            if ((tileData & FlippedDiagonallyFlag) != 0)
                                                            {
                                                                flipAndRotateFlags |= DiagonallyFlipDrawFlag;
                                                            }
                                                            result.FlipAndRotate[i] = flipAndRotateFlags;

                                                            // Clear the flip bits before storing the tile data
                                                            tileData &= ~(FlippedHorizontallyFlag |
                                                                          FlippedVerticallyFlag |
                                                                          FlippedDiagonallyFlag);
                                                            result.Tiles[i] = (int)tileData;
                                                        }
                                                        else
                                                            result.Tiles[i] = 0;
                                                    }

                                                    
                                                }
                                                else
                                                    Console.WriteLine("no value");
                                                break;
                                            case "base64":
                                                {
                                                    int dataSize = (result.Width * result.Height * 4) + 1024;
                                                    var buffer = new byte[dataSize];
                                                    reader.ReadElementContentAsBase64(buffer, 0, dataSize);

                                                    Stream stream = new MemoryStream(buffer, true);

                                                    if (compressor == "gzip")
                                                        stream = new GZipStream(stream, CompressionMode.Decompress, false);
                                                    else if (compressor == "zlib")
                                                    {                                                       
                                                        var length = buffer.Length - 6;
                                                        byte[] data = new byte[length];
                                                        Array.Copy(buffer, 2, data, 0, length);
                                                        var compressedstream = new MemoryStream(data, false);
                                                        stream = new DeflateStream(compressedstream, CompressionMode.Decompress);
                                                    }

                                                    using (stream)
                                                    using (var br = new BinaryReader(stream))
                                                    {
                                                        for (int i = 0; i < result.Tiles.Length; i++)
                                                        {
                                                            uint tileData = (uint)br.ReadUInt32();
                                                            // The data contain flip information as well as the tileset index
                                                            byte flipAndRotateFlags = 0;
                                                            if ((tileData & FlippedHorizontallyFlag) != 0)
                                                            {
                                                                flipAndRotateFlags |= HorizontalFlipDrawFlag;
                                                            }
                                                            if ((tileData & FlippedVerticallyFlag) != 0)
                                                            {
                                                                flipAndRotateFlags |= VerticalFlipDrawFlag;
                                                            }
                                                            if ((tileData & FlippedDiagonallyFlag) != 0)
                                                            {
                                                                flipAndRotateFlags |= DiagonallyFlipDrawFlag;
                                                            }
                                                            result.FlipAndRotate[i] = flipAndRotateFlags;

                                                            // Clear the flip bits before storing the tile data
                                                            tileData &= ~(FlippedHorizontallyFlag |
                                                                          FlippedVerticallyFlag |
                                                                          FlippedDiagonallyFlag);
                                                            result.Tiles[i] = (int)tileData;
                                                        }
                                                    }

                                                    continue;
                                                };

                                            default:
                                                throw new Exception("Unrecognized encoding.");
                                        }
                                    }
                                    else
                                    {
                                        using (var st = reader.ReadSubtree())
                                        {
                                            int i = 0;
                                            while (!st.EOF)
                                            {
                                                switch (st.NodeType)
                                                {
                                                    case XmlNodeType.Element:
                                                        if (st.Name == "tile")
                                                        {
                                                            
                                                            if (i < result.Tiles.Length)
                                                            {
                                                                if (st.AttributeCount > 0)
                                                                {
                                                                    result.Tiles[i] = int.Parse(st.GetAttribute("gid"));
                                                                }
                                                                else result.Tiles[i] = 0;

                                                                i++;
                                                            }
                                                        }

                                                        break;
                                                    case XmlNodeType.EndElement:
                                                        break;
                                                }

                                                st.Read();
                                            }
                                        }
                                    }
                                    Console.WriteLine("It made it!");
                                }
                                break;
                            case "properties":
                                {
                                    using (var st = reader.ReadSubtree())
                                    {
                                        while (!st.EOF)
                                        {
                                            switch (st.NodeType)
                                            {
                                                case XmlNodeType.Element:
                                                    if (st.Name == "property")
                                                    {
                                                        if (st.GetAttribute("name") != null)
                                                        {
                                                            result.Properties.Add(st.GetAttribute("name"), st.GetAttribute("value"));
                                                        }
                                                    }

                                                    break;
                                                case XmlNodeType.EndElement:
                                                    break;
                                            }

                                            st.Read();
                                        }
                                    }
                                }
                                break;
                        }

                        break;
                    case XmlNodeType.EndElement:
                        break;
                }

                reader.Read();
            }

            return result;
        }

        public int GetTile(int x, int y)
        {
            if ((x < 0) || (y < 0) || (x >= Width) || (y >= Height))
                throw new InvalidOperationException();

            int index = (y * Width) + x;
            return Tiles[index];
        }

        public Texture2D GetTileTexture(int tileNo, Tileset tileset, Texture2D tile)
        {
            Texture2D tilesheet = tileset.Texture;
            Color[] TileTextureData = new Color[tilesheet.Width * tilesheet.Height];

            int row = (tileNo - 1) % tileset.TileWidth;
            int col = (tileNo - 1) / tileset.TileWidth;
            int tileWidth = tile.Width;
            int tileHeight = tile.Height;

            Rectangle tilehit = new Rectangle(row * tileWidth, col * tileHeight, tileWidth, tileHeight);

            tilesheet.GetData(TileTextureData);

            Color[] test = new Color[tileWidth * tileHeight];

            int count = 0;
            for (int c = tilehit.Top; c < tilehit.Bottom; c++)
            {
                for (int r = tilehit.Left; r < tilehit.Right; r++)
                {
                    Color colorA = TileTextureData[r + (c * tilesheet.Width)];
                    test[count] = colorA;
                    count++;
                }
            }

            tile.SetData(test);

            return tile;
        }

        public Color[] GetTextureData(Texture2D tile)
        {
            Color[] data = new Color[tile.Width * tile.Height];
            tile.GetData(data);
            return data;
        }

        protected void BuildTileInfoCache(IList<Tileset> tilesets)
        {
            Rectangle rect = new Rectangle();
            var cache = new List<TileInfo>();
            int i = 1;

            next:
            for (int t = 0; t < tilesets.Count; t++)
            {
                if (tilesets[t].MapTileToRect(i, ref rect))
                {
                    cache.Add(new TileInfo
                    {
                        Texture = tilesets[t].Texture,
                        Rectangle = rect
                    });
                    i += 1;
                    goto next;
                }
            }

            _TileInfoCache = new TileInfo[cache.Count];
            _TileInfoCache = cache.ToArray();
        }

        public void DrawIso(SpriteBatch batch, IList<Tileset> tilesets, Rectangle rectangle, Vector2 viewportPosition, int tileWidth, int tileHeight)
        {
            TileInfo info = new TileInfo();
            if (_TileInfoCache == null)
                BuildTileInfoCache(tilesets);

            for (int y = 0; y < this.Height; y++)
            {
                for (int x = 0; x < this.Width; x++)
                {
                    Vector2 destPos = new Vector2((int)x*(tileWidth/2), (int)y*(tileHeight));

                    destPos.X += (int)((rectangle.Width)/2);
                    destPos.Y += (int)((rectangle.Height)/4);

                    //stop gap to center viewport on screen.
                    //for some reason the player is always off center
                    //dividing the height and width seem to work with different screen sizes
                    Vector2 viewoffset = new Vector2((rectangle.Height / 12), (rectangle.Width / 7));
                    destPos -= viewportPosition + viewoffset;

                    destPos = Isometric.TwoDToIso(new Vector2((int)destPos.X, (int)destPos.Y));

                    if (destPos.X > (0-(tileWidth*2)) && destPos.X < (rectangle.Width + (tileWidth*2)) && destPos.Y > (0-(tileHeight*2)) && destPos.Y < (rectangle.Height + (tileHeight*2)))
                    {
                        int i = ((int)y * Width) + (int)x;
                        
                        byte flipAndRotate = FlipAndRotate[i];
                        SpriteEffects flipEffect = SpriteEffects.None;
                        float rotation = 0f;

                        if ((flipAndRotate & Layer.HorizontalFlipDrawFlag) != 0)
                        {
                            flipEffect |= SpriteEffects.FlipHorizontally;
                        }
                        if ((flipAndRotate & Layer.VerticalFlipDrawFlag) != 0)
                        {
                            flipEffect |= SpriteEffects.FlipVertically;
                        }
                        if ((flipAndRotate & Layer.DiagonallyFlipDrawFlag) != 0)
                        {
                            if ((flipAndRotate & Layer.HorizontalFlipDrawFlag) != 0 &&
                                 (flipAndRotate & Layer.VerticalFlipDrawFlag) != 0)
                            {
                                rotation = (float)(Math.PI / 2);
                                flipEffect ^= SpriteEffects.FlipVertically;
                            }
                            else if ((flipAndRotate & Layer.HorizontalFlipDrawFlag) != 0)
                            {
                                rotation = (float)-(Math.PI / 2);
                                flipEffect ^= SpriteEffects.FlipVertically;
                            }
                            else if ((flipAndRotate & Layer.VerticalFlipDrawFlag) != 0)
                            {
                                rotation = (float)(Math.PI / 2);
                                flipEffect ^= SpriteEffects.FlipHorizontally;
                            }
                            else
                            {
                                rotation = -(float)(Math.PI / 2);
                                flipEffect ^= SpriteEffects.FlipHorizontally;
                            }
                        }

                        int index = Tiles[i] - 1;

                        if ((index >= 0))
                        {
                            info = _TileInfoCache[index];
                            batch.Draw(info.Texture, destPos, info.Rectangle, Color.White * this.Opacity, rotation, 
                                new Vector2(tileWidth / 2f, tileHeight / 2f), 1f, flipEffect, 0);
                        }
                    }
                }
            }
            
        }

        public void Draw(SpriteBatch batch, IList<Tileset> tilesets, Rectangle rectangle, Vector2 viewportPosition, int tileWidth, int tileHeight)
        {
            int i = 0;
            Vector2 destPos = new Vector2(rectangle.Left, rectangle.Top);
            Vector2 viewPos = viewportPosition;

            int minX = (int)Math.Floor(viewportPosition.X / tileWidth);
            int minY = (int)Math.Floor(viewportPosition.Y / tileHeight);
            int maxX = (int)Math.Ceiling((rectangle.Width + viewportPosition.X) / tileWidth);
            int maxY = (int)Math.Ceiling((rectangle.Height + viewportPosition.Y) / tileHeight);

            if (minX < 0)
                minX = 0;
            if (minY < 0)
                minY = 0;
            if (maxX >= Width)
                maxX = Width - 1;
            if (maxY >= Height)
                maxY = Height - 1;

            if (viewPos.X > 0)
            {
                viewPos.X = ((int)Math.Floor(viewPos.X)) % tileWidth;
            }
            else
            {
                viewPos.X = (float)Math.Floor(viewPos.X);
            }

            if (viewPos.Y > 0)
            {
                viewPos.Y = ((int)Math.Floor(viewPos.Y)) % tileHeight;
            }
            else
            {
                viewPos.Y = (float)Math.Floor(viewPos.Y);
            }

            TileInfo info = new TileInfo();
            if (_TileInfoCache == null)
                BuildTileInfoCache(tilesets);

            // We're drawing at the center of the tile, so adjust our y offset
            destPos.Y += tileHeight / 2f;

            for (int y = minY; y <= maxY; y++)
            {
                // We're drawing at the center of the tile, so adjust the x offset
                destPos.X = rectangle.Left + tileWidth / 2f;

                for (int x = minX; x <= maxX; x++)
                {
                    i = (y * Width) + x;

                    byte flipAndRotate = FlipAndRotate[i];
                    SpriteEffects flipEffect = SpriteEffects.None;
                    float rotation = 0f;

                    if ((flipAndRotate & Layer.HorizontalFlipDrawFlag) != 0)
                    {
                        flipEffect |= SpriteEffects.FlipHorizontally;
                    }
                    if ((flipAndRotate & Layer.VerticalFlipDrawFlag) != 0)
                    {
                        flipEffect |= SpriteEffects.FlipVertically;
                    }
                    if ((flipAndRotate & Layer.DiagonallyFlipDrawFlag) != 0)
                    {
                        if ((flipAndRotate & Layer.HorizontalFlipDrawFlag) != 0 &&
                             (flipAndRotate & Layer.VerticalFlipDrawFlag) != 0)
                        {
                            rotation = (float)(Math.PI / 2);
                            flipEffect ^= SpriteEffects.FlipVertically;
                        }
                        else if ((flipAndRotate & Layer.HorizontalFlipDrawFlag) != 0)
                        {
                            rotation = (float)-(Math.PI / 2);
                            flipEffect ^= SpriteEffects.FlipVertically;
                        }
                        else if ((flipAndRotate & Layer.VerticalFlipDrawFlag) != 0)
                        {
                            rotation = (float)(Math.PI / 2);
                            flipEffect ^= SpriteEffects.FlipHorizontally;
                        }
                        else
                        {
                            rotation = -(float)(Math.PI / 2);
                            flipEffect ^= SpriteEffects.FlipHorizontally;
                        }
                    }

                    int index = Tiles[i] - 1;
                    if ((index >= 0) && (index < _TileInfoCache.Length))
                    {
                        info = _TileInfoCache[index];
                        batch.Draw(info.Texture, destPos - viewPos, info.Rectangle,
                                   Color.White * this.Opacity, rotation, new Vector2(tileWidth / 2f, tileHeight / 2f),
                                   1f, flipEffect, 0);
                    }

                    destPos.X += tileWidth;
                }

                destPos.Y += tileHeight;
            }
        }
    }

    public class ObjectGroup
    {
        public SortedList<string, Object> Objects = new SortedList<string, Object>();
        public SortedList<string, string> Properties = new SortedList<string, string>();

        public string Name;
        public int Width, Height, X, Y;
        float Opacity = 1;

        internal static ObjectGroup Load(XmlReader reader)
        {
            var result = new ObjectGroup();
            CultureInfo ci = (CultureInfo)CultureInfo.CurrentCulture.Clone();
            ci.NumberFormat.CurrencyDecimalSeparator = ".";

            if (reader.GetAttribute("name") != null)
                result.Name = reader.GetAttribute("name");
            if (reader.GetAttribute("width") != null)
                result.Width = int.Parse(reader.GetAttribute("width"));
            if (reader.GetAttribute("height") != null)
                result.Height = int.Parse(reader.GetAttribute("height"));
            if (reader.GetAttribute("x") != null)
                result.X = int.Parse(reader.GetAttribute("x"));
            if (reader.GetAttribute("y") != null)
                result.Y = int.Parse(reader.GetAttribute("y"));
            if (reader.GetAttribute("opacity") != null)
                result.Opacity = float.Parse(reader.GetAttribute("opacity"), NumberStyles.Any, ci);

            while (!reader.EOF)
            {
                var name = reader.Name;

                switch (reader.NodeType)
                {
                    case XmlNodeType.Element:
                        switch (name)
                        {
                            case "object":
                                {
                                    using (var st = reader.ReadSubtree())
                                    {
                                        st.Read();
                                        var objects = Object.Load(st);
                                        if (!result.Objects.ContainsKey(objects.Name))
                                        {
                                            result.Objects.Add(objects.Name, objects);
                                        }
                                        else
                                        {
                                            int count = result.Objects.Keys.Count((item) => item.Equals(objects.Name));
                                            result.Objects.Add(string.Format("{0}{1}", objects.Name, count), objects);
                                        }
                                    }
                                }
                                break;
                            case "properties":
                                {
                                    using (var st = reader.ReadSubtree())
                                    {
                                        while (!st.EOF)
                                        {
                                            switch (st.NodeType)
                                            {
                                                case XmlNodeType.Element:
                                                    if (st.Name == "property")
                                                    {
                                                        if (st.GetAttribute("name") != null)
                                                        {
                                                            result.Properties.Add(st.GetAttribute("name"), st.GetAttribute("value"));
                                                        }
                                                    }

                                                    break;
                                                case XmlNodeType.EndElement:
                                                    break;
                                            }

                                            st.Read();
                                        }
                                    }
                                }
                                break;
                        }

                        break;
                    case XmlNodeType.EndElement:
                        break;
                }

                reader.Read();
            }

            return result;
        }

        public void Draw(Map result, SpriteBatch batch, Rectangle rectangle, Vector2 viewportPosition, int tilewidth, int tileheight)
        {
            foreach (var objects in Objects.Values)
            {
                if (objects.Texture != null)
                {
                    if (result.Orientation == "isometric")
                        objects.DrawIso(batch, rectangle, new Vector2(this.X * result.TileWidth, this.Y * result.TileHeight), viewportPosition, this.Opacity, tilewidth, tileheight);
                    else
                        objects.Draw(batch, rectangle, new Vector2(this.X * result.TileWidth, this.Y * result.TileHeight), viewportPosition, this.Opacity);
                }
            }
        }
    }

    public class Object
    {
        public SortedList<string, string> Properties = new SortedList<string, string>();

        public string Name, Image, Points, Type;
        public int Width, Height, X, Y;

        public List<Vector2> PointsList;

        protected Texture2D _Texture;
        protected int _TexWidth, _TexHeight;

        public Texture2D Texture
        {
            get
            {
                return _Texture;
            }
            set
            {
                _Texture = value;
                _TexWidth = value.Width;
                _TexHeight = value.Height;
            }
        }

        internal static Object Load(XmlReader reader)
        {
            var result = new Object();

            result.Name = reader.GetAttribute("name");

            result.Type = reader.GetAttribute("type");

            result.X = (int)Convert.ToDouble(reader.GetAttribute("x"));
            result.Y = (int)Convert.ToDouble(reader.GetAttribute("y"));

            /*
             * Height and width are optional on objects
             */
            int width;
            if (int.TryParse(reader.GetAttribute("width"), out width))
            {
                result.Width = width;
            }

            int height;
            if (int.TryParse(reader.GetAttribute("height"), out height))
            {
                result.Height = height;
            }

            while (!reader.EOF)
            {
                switch (reader.NodeType)
                {
                    case XmlNodeType.Element:
                        if (reader.Name == "properties")
                        {
                            using (var st = reader.ReadSubtree())
                            {
                                while (!st.EOF)
                                {
                                    switch (st.NodeType)
                                    {
                                        case XmlNodeType.Element:
                                            if (st.Name == "property")
                                            {
                                                if (st.GetAttribute("name") != null)
                                                {
                                                    result.Properties.Add(st.GetAttribute("name"), st.GetAttribute("value"));
                                                }
                                            }

                                            break;
                                        case XmlNodeType.EndElement:
                                            break;
                                    }

                                    st.Read();
                                }
                            }
                        }
                        if (reader.Name == "polygon" || reader.Name == "polyline")
                        {
                            result.Points = reader.GetAttribute("points");
                            string[] points = new string[10];
                            points = result.Points.Split(' ');
                            List<Vector2> test1 = new List<Vector2>();
                            foreach (string s in points)
                            {
                                string[] p = new string[2];
                                p = s.Split(',');
                                int x = (int)Convert.ToDouble(p[0]);
                                int y = (int)Convert.ToDouble(p[1]);
                                test1.Add(new Vector2(x, y));
                            }
                            result.PointsList = test1;
                        }
                        if (reader.Name == "image")
                        {
                            result.Image = reader.GetAttribute("source");
                        }

                        break;
                    case XmlNodeType.EndElement:
                        break;
                }

                reader.Read();
            }

            return result;
        }

        public void DrawIso(SpriteBatch batch, Rectangle rectangle, Vector2 offset, Vector2 viewportPosition, float opacity, int tilewidth, int tileheight)
        {
            Vector2 destPos = new Vector2((int)this.X, (int)this.Y);

            destPos.X += (int)(rectangle.Width/2);
            destPos.Y += (int)(rectangle.Height/4);

            //stop gap to center viewport on screen.
            //for some reason the player is always off center
            //dividing the height and width seem to work with different screen sizes
            Vector2 viewoffset = new Vector2((rectangle.Height / 12), (rectangle.Width / 7));
            destPos -= viewportPosition + viewoffset;
            destPos = Isometric.TwoDToIso(new Vector2((int)destPos.X, (int)destPos.Y));

            if (destPos.X > 0 && destPos.X < (rectangle.Width - tilewidth) && destPos.Y > 0 && destPos.Y < (rectangle.Height - tileheight))
                batch.Draw(_Texture, new Rectangle((int)destPos.X, (int)destPos.Y, this.Width, this.Height), new Rectangle(0, 0, _Texture.Width, _Texture.Height), Color.White * opacity);
        }

        public void Draw(SpriteBatch batch, Rectangle rectangle, Vector2 offset, Vector2 viewportPosition, float opacity)
        {
            Vector2 viewPos = viewportPosition;

            int minX = (int)Math.Floor(viewportPosition.X);
            int minY = (int)Math.Floor(viewportPosition.Y);
            int maxX = (int)Math.Ceiling((rectangle.Width + viewportPosition.X));
            int maxY = (int)Math.Ceiling((rectangle.Height + viewportPosition.Y));

            if (this.X + offset.X + this.Width > minX && this.X + offset.X < maxX)
                if (this.Y + offset.Y + this.Height > minY && this.Y + offset.Y < maxY)
                {
                    int x = (int)(this.X + offset.X - viewportPosition.X);
                    int y = (int)(this.Y + offset.Y - viewportPosition.Y);
                    batch.Draw(_Texture, new Rectangle(x, y, this.Width, this.Height), new Rectangle(0, 0, _Texture.Width, _Texture.Height), Color.White * opacity);
                }
        }
    }

    public class Map
    {
        public SortedList<string, Tileset> Tilesets = new SortedList<string, Tileset>();
        public SortedList<string, Layer> Layers = new SortedList<string, Layer>();
        public SortedList<string, ObjectGroup> ObjectGroups = new SortedList<string, ObjectGroup>();
        public SortedList<string, string> Properties = new SortedList<string, string>();
        //added the combined list to store a list of all objectgroups and layers
        //this is so that they can be drawn all in the correct order within the layers.
        public SortedList<string, bool> Combined;
        public int Width, Height;
        public int TileWidth, TileHeight;

        public string Orientation, RenderOrder;

        public static Map Load(string filename, ContentManager content)
        {
            var result = new Map();
            XmlReaderSettings settings = new XmlReaderSettings();
            settings.ProhibitDtd = false;

            using (var stream = System.IO.File.OpenText(filename))
            using (var reader = XmlReader.Create(stream, settings))
                while (reader.Read())
                {
                    var name = reader.Name;

                    switch (reader.NodeType)
                    {
                        case XmlNodeType.DocumentType:
                            if (name != "map")
                                throw new Exception("Invalid map format");
                            break;
                        case XmlNodeType.Element:
                            switch (name)
                            {
                                case "map":
                                    {
                                        result.Width = int.Parse(reader.GetAttribute("width"));
                                        result.Height = int.Parse(reader.GetAttribute("height"));
                                        result.TileWidth = int.Parse(reader.GetAttribute("tilewidth"));
                                        result.TileHeight = int.Parse(reader.GetAttribute("tileheight"));
                                        result.Orientation = reader.GetAttribute("orientation");
                                        result.RenderOrder = reader.GetAttribute("renderorder");
                                    }
                                    break;
                                case "tileset":
                                    {
                                        using (var st = reader.ReadSubtree())
                                        {
                                            st.Read();
                                            var tileset = Tileset.Load(st);
                                            result.Tilesets.Add(tileset.Name, tileset);
                                        }
                                    }
                                    break;
                                case "layer":
                                    {
                                        using (var st = reader.ReadSubtree())
                                        {
                                            st.Read();
                                            var layer = Layer.Load(st);
                                            if (null != layer)
                                            {
                                                result.Layers.Add(layer.Name, layer);
                                            }
                                        }
                                    }
                                    break;
                                case "objectgroup":
                                    {
                                        using (var st = reader.ReadSubtree())
                                        {
                                            st.Read();
                                            var objectgroup = ObjectGroup.Load(st);
                                            result.ObjectGroups.Add(objectgroup.Name, objectgroup);
                                        }
                                    }
                                    break;
                                case "properties":
                                    {
                                        using (var st = reader.ReadSubtree())
                                        {
                                            while (!st.EOF)
                                            {
                                                switch (st.NodeType)
                                                {
                                                    case XmlNodeType.Element:
                                                        if (st.Name == "property")
                                                        {
                                                            if (st.GetAttribute("name") != null)
                                                            {
                                                                result.Properties.Add(st.GetAttribute("name"), st.GetAttribute("value"));
                                                            }
                                                        }

                                                        break;
                                                    case XmlNodeType.EndElement:
                                                        break;
                                                }

                                                st.Read();
                                            }
                                        }
                                    }
                                    break;
                            }
                            break;
                        case XmlNodeType.EndElement:
                            break;
                        case XmlNodeType.Whitespace:
                            break;
                    }
                }


            foreach (var tileset in result.Tilesets.Values)
            {
                tileset.Texture = content.Load<Texture2D>(
                    Path.Combine(Path.GetDirectoryName(tileset.Image), Path.GetFileNameWithoutExtension(tileset.Image))
                );
            }


            foreach (var objects in result.ObjectGroups.Values)
            {
                foreach (var item in objects.Objects.Values)
                {
                    if (item.Image != null)
                    {
                        item.Texture = content.Load<Texture2D>
                        (
                            Path.Combine
                            (
                                Path.GetDirectoryName(item.Image),
                                Path.GetFileNameWithoutExtension(item.Image)
                            )
                        );
                    }
                }
            }

            return result;
        }

        //new method to generate the list of all layers and objectgroups to draw
        private SortedList<string, bool> CombinedList()
        {
            SortedList<string, bool> temp = new SortedList<string, bool>();

            //bool of true denotes a layer
            foreach (Layer layers in Layers.Values)
            {
                temp.Add(layers.Name, true);
            }

            //bool of false denotes an object group
            foreach (var objectgroups in ObjectGroups.Values)
            {
                temp.Add(objectgroups.Name, false);
            }
            Console.WriteLine("Combined List Created");
            return temp;
        }

        public void Draw(SpriteBatch batch, Rectangle rectangle, Vector2 viewportPosition)
        {

            //check if combined list is created if not create it.
            if (Combined == null)
                Combined = CombinedList();

            //cycle through each item in combined list
            //if the value is true its a layer, false its an object group
            //the key should be the name of the layer or object group
            foreach (var layer in Combined)
            {
                if (layer.Value == true)
                {
                    if (this.Orientation == "isometric")
                        Layers[layer.Key].DrawIso(batch, Tilesets.Values, rectangle, viewportPosition, TileWidth, TileHeight);
                    else
                        Layers[layer.Key].Draw(batch, Tilesets.Values, rectangle, viewportPosition, TileWidth, TileHeight);
                }
                else
                    ObjectGroups[layer.Key].Draw(this, batch, rectangle, viewportPosition, TileWidth, TileHeight);
            }
        }
    }
}