Difference between revisions of "Drawing Textures"

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(Declare a Texture)
(Load a Texture)
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=Load a Texture=
 
=Load a Texture=
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Within the LoadContent method we need to create the object for texture and load in actual texture:
  
 +
<syntaxhighlight lang=c#>
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Texture = Content.Load<Texture2D>("hero");
 +
</syntaxhighlight>
  
 
=Draw a Texture=
 
=Draw a Texture=

Revision as of 14:57, 18 June 2018

Declare a Texture

One of the built in MonoGame data types is Texture2D, this can be used to store a graphic or image. You will also need to declare a Vector2 to store the on screen position. Declare these within your Game1.cs:

// Animation representing the player
Texture2D PlayerTexture;

// Position of the Player relative to the upper left side of the screen
Vector2 Position;

Load a Texture

Within the LoadContent method we need to create the object for texture and load in actual texture:

Texture = Content.Load<Texture2D>("hero");

Draw a Texture

Now the Initialize has setup the basic setting, we can use these to draw to the screen. Make the following alterations:

public void Draw(SpriteBatch spriteBatch)
{
    spriteBatch.Begin() 
    spriteBatch.Draw(PlayerTexture, Position, null, Color.White, 0f, Vector2.Zero, 1f,
       SpriteEffects.None, 0f);
    spriteBatch.End();
}