Difference between revisions of "Mouse input"
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+ | Pygame accesses the mouse clicks separately from the mouse position. You can create 2 variable to store each: | ||
+ | |||
+ | <syntaxhighlight lang=python> | ||
+ | user_click = pygame.mouse.get_pressed() | ||
+ | user_move = pygame.mouse.get_pos() | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | You can then have if statements to check the button clicked: | ||
+ | <syntaxhighlight lang=python> | ||
+ | if user_click[0] == 1 : | ||
+ | print("left button clicked") | ||
+ | elif user_click[0] == 3 : | ||
+ | print("right button clicked") | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | You can use user_move as a vector or you can access the X or Y coordinate: | ||
+ | <syntaxhighlight lang=python> | ||
+ | print(user_move[0]) # X coordinate | ||
+ | print(user_move[1]) # Y coordinate | ||
+ | print(user_move) # the vector of X & Y | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | |||
+ | Inside the event loop you can check for other events: | ||
<syntaxhighlight lang=python> | <syntaxhighlight lang=python> |
Latest revision as of 16:50, 22 February 2018
Pygame accesses the mouse clicks separately from the mouse position. You can create 2 variable to store each:
user_click = pygame.mouse.get_pressed()
user_move = pygame.mouse.get_pos()
You can then have if statements to check the button clicked:
if user_click[0] == 1 :
print("left button clicked")
elif user_click[0] == 3 :
print("right button clicked")
You can use user_move as a vector or you can access the X or Y coordinate:
print(user_move[0]) # X coordinate
print(user_move[1]) # Y coordinate
print(user_move) # the vector of X & Y
Inside the event loop you can check for other events:
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # left click
print("Left Click")
elif event.button == 3: # right click shrinks radius
print("Right Click")
if event.type == pygame.MOUSEMOTION:
# if mouse moved, get the position
print(event.pos)