Difference between revisions of "UpdateScoreWithPenalty"
Cas massive (talk | contribs) (Created page with " private static void UpdateScoreWithPenalty(ref int PlayerScore, string PlayerTiles, Dictionary<char, int> tileDictionary) { for (int Count = 0; Cou...") |
|||
Line 1: | Line 1: | ||
+ | <syntaxhighlight lang=csharp> | ||
private static void UpdateScoreWithPenalty(ref int PlayerScore, string PlayerTiles, Dictionary<char, int> tileDictionary) | private static void UpdateScoreWithPenalty(ref int PlayerScore, string PlayerTiles, Dictionary<char, int> tileDictionary) | ||
{ | { | ||
Line 6: | Line 7: | ||
} | } | ||
} | } | ||
+ | </syntaxhighlight> | ||
The UpdateScoreWithPenalty they use a for loop to update the score. In the "for (int Count = 0; Count < PlayerTiles.Length; Count++)" increases the value of count by 1. In "PlayerScore = PlayerScore - tileDictionary[PlayerTiles[Count]];" this finds the value of the player tiles from the tileDictionary and takes them away from the player score to get the final sum of that round. | The UpdateScoreWithPenalty they use a for loop to update the score. In the "for (int Count = 0; Count < PlayerTiles.Length; Count++)" increases the value of count by 1. In "PlayerScore = PlayerScore - tileDictionary[PlayerTiles[Count]];" this finds the value of the player tiles from the tileDictionary and takes them away from the player score to get the final sum of that round. |
Revision as of 12:17, 14 November 2017
private static void UpdateScoreWithPenalty(ref int PlayerScore, string PlayerTiles, Dictionary<char, int> tileDictionary)
{
for (int Count = 0; Count < PlayerTiles.Length; Count++)
{
PlayerScore = PlayerScore - tileDictionary[PlayerTiles[Count]];
}
}
The UpdateScoreWithPenalty they use a for loop to update the score. In the "for (int Count = 0; Count < PlayerTiles.Length; Count++)" increases the value of count by 1. In "PlayerScore = PlayerScore - tileDictionary[PlayerTiles[Count]];" this finds the value of the player tiles from the tileDictionary and takes them away from the player score to get the final sum of that round.