Difference between revisions of "Implement a way to display your inventory"

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(Created page with "=Easy Way= For some reason the skeleton program contains a method called DisplayInventory but this is never used within the program. Therefore the easiest way to implement thi...")
 
 
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You can see what items you have in your inventory by typing "examine inventory". You could also add a command:
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=Easy Way=
 
=Easy Way=
 
For some reason the skeleton program contains a method called DisplayInventory but this is never used within the program. Therefore the easiest way to implement this is to add a command into the switch case statement in play game:
 
For some reason the skeleton program contains a method called DisplayInventory but this is never used within the program. Therefore the easiest way to implement this is to add a command into the switch case statement in play game:

Latest revision as of 12:36, 11 December 2018

You can see what items you have in your inventory by typing "examine inventory". You could also add a command:

Easy Way

For some reason the skeleton program contains a method called DisplayInventory but this is never used within the program. Therefore the easiest way to implement this is to add a command into the switch case statement in play game:

instruction = GetInstruction();
Command = ExtractCommand(ref instruction);
switch (Command)
{
     case "get":
         GetItem(items, instruction, characters[0].CurrentLocation, ref stopGame);
         break;

Find the lines of code above and now add a new case similar to the code below (I have called mine "inventory"):

instruction = GetInstruction();
Command = ExtractCommand(ref instruction);
switch (Command)
{
     case "get":
         GetItem(items, instruction, characters[0].CurrentLocation, ref stopGame);
         break;
     case "inventory":
         DisplayInventory(items);
         break;