Difference between revisions of "Love - Moving an object"

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(Created page with "=Requirements= You need to have followed the installation process for the Love engine. You also need to have created a minimal game (ie a new folder, with a 'main.lua' file)...")
 
(Requirements)
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<syntaxhighlight lang=lua>
 
<syntaxhighlight lang=lua>
 +
function love.load()
 +
 +
end
 +
 
function love.update(dt)
 
function love.update(dt)
  
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end
 
end
+
</syntaxhighlight>
function love.load()
+
 
 +
=Create a Player Object=
 +
This tutorial will create a player object, if you wanted to create a complete game then you would need to create a class for the player. So before 'love.load()' add the following code:
  
end
+
<syntaxhighlight lang=lua>
 +
player = {
 +
x = 100,
 +
y = 100,
 +
        w = 10,
 +
        h = 10,
 +
speed = 200
 +
}
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
This essentially creates a structure called player, this structure has an X position of 100, a Y position of 100, a w(width) of 10, a h(height) of 10, and a speed of 200.

Revision as of 12:07, 4 June 2019

Requirements

You need to have followed the installation process for the Love engine.

You also need to have created a minimal game (ie a new folder, with a 'main.lua' file)

You need to have added this code to 'main.lua':

function love.load()

end

function love.update(dt)

end
 
function love.draw()

end

Create a Player Object

This tutorial will create a player object, if you wanted to create a complete game then you would need to create a class for the player. So before 'love.load()' add the following code:

player = {
	x = 100,
	y = 100,
        w = 10,
        h = 10,
	speed = 200
}

This essentially creates a structure called player, this structure has an X position of 100, a Y position of 100, a w(width) of 10, a h(height) of 10, and a speed of 200.