Difference between revisions of "C++ Drawing to the screen"
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Line 16: | Line 16: | ||
{ | { | ||
if (event.type == sf:: Event::Closed) | if (event.type == sf:: Event::Closed) | ||
+ | { | ||
+ | window.close(); | ||
+ | } | ||
+ | } | ||
+ | window.clear(); | ||
+ | window.display(); | ||
+ | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | if you declare a namespace, you can remove references to 'sf' in the code: | ||
+ | |||
+ | <syntaxhighlight lang=c++> | ||
+ | #include <SFML/Graphics.hpp> | ||
+ | |||
+ | using namespace sf; | ||
+ | |||
+ | int main() | ||
+ | { | ||
+ | RenderWindow window{ { 800, 800 }, "Window Title" }; | ||
+ | window.setFramerateLimit(60); | ||
+ | |||
+ | while (window.isOpen()) | ||
+ | { | ||
+ | Event event; | ||
+ | while (window.pollEvent(event)) | ||
+ | { | ||
+ | if (event.type == Event::Closed) | ||
{ | { | ||
window.close(); | window.close(); |
Revision as of 09:22, 20 June 2019
Contents
Creating A Window
The code below will create a window, and also provides a loop to keep the window open and to check for window events:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window{{ 800, 800 }, "Window Title"};
window.setFramerateLimit(60);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf:: Event::Closed)
{
window.close();
}
}
window.clear();
window.display();
}
}
if you declare a namespace, you can remove references to 'sf' in the code:
#include <SFML/Graphics.hpp>
using namespace sf;
int main()
{
RenderWindow window{ { 800, 800 }, "Window Title" };
window.setFramerateLimit(60);
while (window.isOpen())
{
Event event;
while (window.pollEvent(event))
{
if (event.type == Event::Closed)
{
window.close();
}
}
window.clear();
window.display();
}
}
Drawing a Rectangle
We can declare a rectangle, so after the 'window.setFramerateLimit(60)' line add:
sf::RectangleShape rectangle{ { 220.f, 160.f } };
rectangle.setFillColor(sf::Color::White);
rectangle.setPosition({ 150.f, 20.f });
rectangle.rotate(20.f);
Now in between the 'window.clear()' and the 'window.display()' enter the following line to draw the rectangle:
window.draw(rectangle);
Drawing a Circle
We can declare a circle, so after the 'window.setFramerateLimit(60)' line add:
sf::CircleShape circle{ {100.f } };
circle.setFillColor(sf:: Color{ 0x006495FF }); //another way to set a color
circle.setOutlineColor(sf:: Color{ 224, 160, 37, 255 }); //yet another way to set a color
circle.setPosition({ 300.f, 395.f });
circle.setOutlineThickness(5.f);
Now in between the 'window.clear()' and the 'window.display()' enter the following line to draw the circle:
window.draw(circle);
Drawing a Polygon
In SFML, this is called a Convex Shape. You provide it with the number of points and then define each point:
sf::ConvexShape polygon{ {4 } }; //this is the number of points which make up the shape
polygon.setPoint (0, { 100.f, 0.f });
polygon.setPoint (1, { 0.f, 200.f });
polygon.setPoint (2, { 600.f, 200.f });
polygon.setPoint (3, { 500.f, 0.f });
polygon.setFillColor(sf::Color{ 0xF2635FFF });
polygon.setOutlineColor(sf:: Color{ 224, 160, 37, 255 });
polygon.setPosition({ 100.f, 600.f });
polygon.setOutlineThickness(5.f);
Now in between the 'window.clear()' and the 'window.display()' enter the following line to draw the polygon:
window.draw(polygon);
Drawing an Image
One obvious feature is to draw images to the screen. You will need to have a texture, and a sprite to use the texture:
sf::Texture texture;
texture.loadFromFile("player.png");
sf::Sprite player{ texture };
player.setPosition({ 300.f,300.f });
The image will need to be added to the 'Resource Files' in 'Solution Explorer'.
Drawing Part of an Image
This can be used to create a texture for a whole sprite sheet or a tilesheet, and then use just section of it for a character or a tile.
sf::Texture tileset;
tileset.loadFromFile("tileset.png");
sf::Sprite tile{ tileset };
int x = 8;
int y = 5;
tile.setTextureRect({ x *32, y*32, 32, 32 });
tile.setPosition({ 200.f,200.f });
This could be used for animation and also for drawing maps.