Difference between revisions of "SFML"
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Otherwise you will have to code every aspect of your game, including the mundane tasks such as listening for key presses or drawing a Sprite to the screen. | Otherwise you will have to code every aspect of your game, including the mundane tasks such as listening for key presses or drawing a Sprite to the screen. | ||
+ | ==Information== | ||
[https://www.sfml-dev.org/ SFML website] | [https://www.sfml-dev.org/ SFML website] | ||
[https://www.sfml-dev.org/tutorials/2.5/ SFML Tutorials Page] | [https://www.sfml-dev.org/tutorials/2.5/ SFML Tutorials Page] | ||
+ | ==Alternatives | ||
Other options, instead of SFML could be: | Other options, instead of SFML could be: | ||
*OpenGL | *OpenGL |
Revision as of 10:44, 25 June 2019
SFML
SFML is a framework that uses C++, this is the most sensible way of creating a game in C++. To learn the basics of C++ check out:
Otherwise you will have to code every aspect of your game, including the mundane tasks such as listening for key presses or drawing a Sprite to the screen.
Information
==Alternatives Other options, instead of SFML could be:
- OpenGL
- SDL (SDL2)
Both options would be more intensive and more difficult than SFML.