Difference between revisions of "Using TiledLib"
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# Search online for TiledLib & Install | # Search online for TiledLib & Install | ||
# In the Game1.cs of your project add: <syntaxhighlight lang=csharp>using TiledLib;</syntaxhighlight> | # In the Game1.cs of your project add: <syntaxhighlight lang=csharp>using TiledLib;</syntaxhighlight> | ||
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+ | You can also get the source code from the link below, and copy the `.cs` files into the same folder as your `Game1.cs` or in a new folder within this. | ||
=Pro's= | =Pro's= |
Revision as of 09:57, 14 February 2024
Contents
Install TiledLib
The easiest method is to create your MonoGame project then:
- Click on project & select Nuget Package Manager
- Search online for TiledLib & Install
- In the Game1.cs of your project add:
using TiledLib;
You can also get the source code from the link below, and copy the `.cs` files into the same folder as your `Game1.cs` or in a new folder within this.
Pro's
- Last update less than a year ago
- Available as a NuGet package
- Example of how to draw
Con's
- Poor readme with little information on how to use