Difference between revisions of "Animation"

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// Height of a given frame
 
// Height of a given frame
 
public int FrameHeight;
 
public int FrameHeight;
 
+
</syntaxhighlight>
  
 
==Change the Initialize method==
 
==Change the Initialize method==

Revision as of 14:17, 25 March 2017

This will show you how to animate a character. The idea is to use a texture which is actually a strip of frames, then knowing the width and height of each frame should allow you to only display the part of the texture which represents the current frame.

Changing the Player Class

Firstly, change the name of the Texture2D to something more appropriate eg PlayerAnimation:

public Texture2D PlayerAnimation;

We now need to add the following variables to the player to control the frame:

		// Get the width of the player ship
		// The time since we last updated the frame
		int elapsedTime;

		// The number of frames that the animation contains
		int frameCount;

		// The index of the current frame we are displaying
		int currentFrame;

		// The color of the frame we will be displaying
		Color color;

		// The area of the image strip we want to display
		Rectangle sourceRect = new Rectangle();

		// The area where we want to display the image strip in the game
		Rectangle destinationRect = new Rectangle();

		// Width of a given frame
		public int FrameWidth;

		// Height of a given frame
		public int FrameHeight;

Change the Initialize method

<syntaxhighlight lang=csharp> public void Initialize(Texture2D animation, Vector2 position)

{ PlayerAnimation = animation;

// Set the starting position of the player around the middle of the screen and to the back Position = position;

// Set the player to be active Active = true;

// Set the player health Health = 100;

this.color = Color.White; this.FrameWidth = 115; this.FrameHeight = 69; this.frameCount = 8;

// Set the time to zero elapsedTime = 0; currentFrame = 0; }

<syntaxhighlight lang=csharp>