Difference between revisions of "Object Orientated Programming"

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(Vague Summary)
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==Alternative Definition==
 
==Alternative Definition==
 
:The world or any problem can be viewed as a collection of interacting objects. Each object is responsible for its own data and the operations it can perform on this data. Each object is created from a blueprint for that type of object called a class. The object will interact using the operations the class definition provides.
 
:The world or any problem can be viewed as a collection of interacting objects. Each object is responsible for its own data and the operations it can perform on this data. Each object is created from a blueprint for that type of object called a class. The object will interact using the operations the class definition provides.
 
==Vague Summary==
 
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==Key Terms==
 
==Key Terms==

Revision as of 12:15, 24 October 2017

General Concept (Definition)

Object Oriented Programming (which will henceforth be refered to as OOP), is a programming paradigm which works in parallel (or in certain cases unison) with functional based programming which divides complex, repetitive problems into smaller callable methods. OOP Programs emulate real world 'Objects' and the hirearchal nature of their relations with each other. In a programming sense this concept is realized through inheritance...

Alternative Definition

The world or any problem can be viewed as a collection of interacting objects. Each object is responsible for its own data and the operations it can perform on this data. Each object is created from a blueprint for that type of object called a class. The object will interact using the operations the class definition provides.

Key Terms

Encapsulation

Instantiation

Inheritance

Polymorphism

Composition

Aggregation

Abstract - Virtual - Static

Skills

Inheritance Diagrams

Class Definitions

OOP Design Principles