Difference between revisions of "Creating a game save"
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Revision as of 12:17, 19 January 2018
After trying to save the game in mid play, i have essentially discovered it is difficult if not impossible to save the game mid play.
Tower / Racing Game
For a Tower Defence game, or racing game you will only need to record the data about the game such as score, lives, credits, level etc.
You could create a struct for a GameSave:
public struct GameSave
{
public string SaveName;
public int Score;
public int Lives;
public int Credits;
public int Level;
}
We can create a variable based on this struct:
public GameSave gameData;
This method will use serialization so we need to add the following into the using section at the top of your Game1.cs:
using System.IO;
using System.Xml.Serialization;
RPG / Platform Game
For an RPG or Platformer we can focus on saving the player position in the game, and recording the game events in order to reprocess to a similar state. This will require you to think carefully about what your game will need to be able to save its current position. For example a list of the items collected, a list of the enemies killed, a list of completed challenges, and also the standard information such as player position, score etc.