Difference between revisions of "Moving shapes"
(Created page with "Assuming you have the pygame template from one of the other pages. We can move objects by using variable to specify the X & Y coordinate. The example below does this (when the...") |
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Assuming you have the pygame template from one of the other pages. We can move objects by using variable to specify the X & Y coordinate. The example below does this (when the code is running, the loop will need to clear the screen, create the object and then draw it): | Assuming you have the pygame template from one of the other pages. We can move objects by using variable to specify the X & Y coordinate. The example below does this (when the code is running, the loop will need to clear the screen, create the object and then draw it): | ||
+ | <syntaxhighlight lang=python> | ||
<syntaxhighlight lang=python> | <syntaxhighlight lang=python> | ||
COLOR = (255, 0, 200) | COLOR = (255, 0, 200) |
Revision as of 08:50, 28 February 2018
Assuming you have the pygame template from one of the other pages. We can move objects by using variable to specify the X & Y coordinate. The example below does this (when the code is running, the loop will need to clear the screen, create the object and then draw it):
<syntaxhighlight lang=python> <syntaxhighlight lang=python> COLOR = (255, 0, 200) BLACK = (0 , 0 , 0) X=100 # X coordinate for object Y=100 # Y coordinate for object
- game loop
while True:
SCREEN.fill(BLACK) # Clear screen rect1 = pygame.Rect([X,Y,20,20]) # create shape pygame.draw.rect(SCREEN, COLOR, rect1, 1) # draw shape pygame.display.update() # update screen
#respond to player input ans change X & Y coordinates for next draw for events in pygame.event.get(): #get all pygame events if events.type == pygame.KEYDOWN: if events.key == pygame.K_LEFT: X=X-10 elif events.key == pygame.K_RIGHT: X=X+10 elif events.key == pygame.K_UP: Y=Y-10 elif events.key == pygame.K_DOWN: Y=Y+10 if events.type
</syntaxhightlight>