Difference between revisions of "Vectors in PyGame"
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Movement = math.Vector2(1,1) | Movement = math.Vector2(1,1) | ||
Position += Movement | Position += Movement | ||
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+ | Position= math.Vector2(200,200) | ||
+ | Movement *= 2 | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 07:42, 18 July 2018
Contents
Intro
Python can use tuples and lists to essentially represent a vector, however these will not allow you to do any real vector calculations.
for example:
pos = [200,200]
Pygame has a built in maths module for 2D vector calcuations, you can import it:
import pygame.math as math
You can then create a new vector:
test = math.Vector2(200,200)
Simple Calculations
You can add or subtract vectors using standard calculations:
PositionA = math.Vector2(200,200)
PositionB = math.Vector2(500,300)
Distance = PositionB - PositionA
Position= math.Vector2(200,200)
Movement = math.Vector2(1,1)
Position += Movement
Position= math.Vector2(200,200)
Movement *= 2
Special Calculations
Dot Product
You can calculate the dot product between the vector and any other vector:
test=math.Vector2(200,200)
DOTPRODUCT = test.dot(math.Vector2(10,10))
Magnitude
Although pygame.math should contain a magnitude method, however this doesn't seem to be enabled. However the same calculation is also done by the length method:
test=math.Vector2(200,200)
test.length()
Distance
Pygame.math has a built in method to calculate the distance between any two vectors:
test=math.Vector2(200,200)
DISTANCE = test.distance_to(math.Vector2(10,10))
Other Features
Pygame.math has other features and methods to use, check them out: