Difference between revisions of "Screen Shake"
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Revision as of 11:28, 9 February 2019
In order to complete this tutorial you will need a working monogame project, it will need to draw something to be able to see the screen shake.
Variables
Within the Game1.cs class, add the following variables with your existing ones:
bool shakeScreen = false;
Vector2 shakeOffset = new Vector2(15,0);
int shakeCount = 0;