Difference between revisions of "AS 2019 SaveGame"
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(→New Save Method) |
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</syntaxhighlight> | </syntaxhighlight> | ||
=New Save Method= | =New Save Method= | ||
+ | Create a new method called SaveGame and pass it the following parameters, these parameters are from SetUpBoard: | ||
+ | |||
+ | <syntaxhighlight lang=c#> | ||
+ | private static void SaveGame(int[,] a, int[,] b, ref bool fileFound) | ||
+ | { | ||
+ | try | ||
+ | { | ||
+ | Console.WriteLine("Please enter a filename for the game save: "); | ||
+ | string fileName = Console.ReadLine(); | ||
+ | StreamWriter filehandle = new StreamWriter(fileName); | ||
+ | fileFound = true; | ||
+ | SavePieces(filehandle, a); | ||
+ | SavePieces(filehandle, b); | ||
+ | filehandle.Close(); | ||
+ | } | ||
+ | catch (Exception) | ||
+ | { | ||
+ | DisplayErrorCode(4); | ||
+ | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | Now copy the try & catch block from the SetUpBoard method, and paste it inside the SaveGame Method: | ||
+ | |||
+ | <syntaxhighlight lang=c#> | ||
+ | private static void SaveGame(int[,] a, int[,] b, ref bool fileFound) | ||
+ | { | ||
+ | try | ||
+ | { | ||
+ | StreamWriter filehandle = new StreamWriter(fileName); | ||
+ | fileFound = true; | ||
+ | SavePieces(filehandle, a); | ||
+ | SavePieces(filehandle, b); | ||
+ | filehandle.Close(); | ||
+ | } | ||
+ | catch (Exception) | ||
+ | { | ||
+ | DisplayErrorCode(4); | ||
+ | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | We can change the StreamReader to a StreamWriter, and also LoadPieces to SavePieces. The lines after the fileHandle.Close() are no longer required. Now we just need to get a filename for the save: | ||
+ | |||
+ | <syntaxhighlight lang=c#> | ||
+ | private static void SaveGame(int[,] a, int[,] b, ref bool fileFound) | ||
+ | { | ||
+ | try | ||
+ | { | ||
+ | Console.WriteLine("Please enter a filename for the game save: "); | ||
+ | string fileName = Console.ReadLine(); | ||
+ | StreamWriter filehandle = new StreamWriter(fileName); | ||
+ | fileFound = true; | ||
+ | SavePieces(filehandle, a); | ||
+ | SavePieces(filehandle, b); | ||
+ | filehandle.Close(); | ||
+ | } | ||
+ | catch (Exception) | ||
+ | { | ||
+ | DisplayErrorCode(4); | ||
+ | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | =Run SaveGame= |
Revision as of 09:31, 1 April 2019
Issue
You can load a saved game, but you can't create a saved game. The game as code to load the game, so it would always be good to start the saved game method by looking at the LoadPieces method:
private static void LoadPieces(StreamReader fileHandle, int[,] playersPieces)
{
for (int index = 0; index < NumberOfPieces + 1; index++)
{
playersPieces[index, Row] = Convert.ToInt32(fileHandle.ReadLine());
playersPieces[index, Column] = Convert.ToInt32(fileHandle.ReadLine());
playersPieces[index, Dame] = Convert.ToInt32(fileHandle.ReadLine());
}
}
The code to run LoadPieces is in the SetUpBoard Method, look for the following try & catch block:
try
{
StreamReader filehandle = new StreamReader(fileName);
fileFound = true;
LoadPieces(filehandle, a);
LoadPieces(filehandle, b);
filehandle.Close();
CreateNewBoard(board);
AddPlayerA(board, a);
AddPlayerB(board, b);
}
catch (Exception)
{
DisplayErrorCode(4);
}
Converting
We can copy the LoadPieces method and make a few changes, firsly the name & the StreamReader:
private static void LoadPieces(StreamReader fileHandle, int[,] playersPieces)
{
}
will become:
private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
{
}
The for loop is still required, so we can copy this across:
private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
{
for (int index = 0; index < NumberOfPieces + 1; index++)
{
}
}
Finally we need to change the ReadLine's of the LoadPieces to WriteLines, and swap the code around. So:
private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
{
for (int index = 0; index < NumberOfPieces + 1; index++)
{
fileHandle.WriteLine(playersPieces[index, Row]);
fileHandle.WriteLine(playersPieces[index, Column] );
fileHandle.WriteLine(playersPieces[index, Dame]);
}
}
New Save Method
Create a new method called SaveGame and pass it the following parameters, these parameters are from SetUpBoard:
private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
{
try
{
Console.WriteLine("Please enter a filename for the game save: ");
string fileName = Console.ReadLine();
StreamWriter filehandle = new StreamWriter(fileName);
fileFound = true;
SavePieces(filehandle, a);
SavePieces(filehandle, b);
filehandle.Close();
}
catch (Exception)
{
DisplayErrorCode(4);
}
}
Now copy the try & catch block from the SetUpBoard method, and paste it inside the SaveGame Method:
private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
{
try
{
StreamWriter filehandle = new StreamWriter(fileName);
fileFound = true;
SavePieces(filehandle, a);
SavePieces(filehandle, b);
filehandle.Close();
}
catch (Exception)
{
DisplayErrorCode(4);
}
}
We can change the StreamReader to a StreamWriter, and also LoadPieces to SavePieces. The lines after the fileHandle.Close() are no longer required. Now we just need to get a filename for the save:
private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
{
try
{
Console.WriteLine("Please enter a filename for the game save: ");
string fileName = Console.ReadLine();
StreamWriter filehandle = new StreamWriter(fileName);
fileFound = true;
SavePieces(filehandle, a);
SavePieces(filehandle, b);
filehandle.Close();
}
catch (Exception)
{
DisplayErrorCode(4);
}
}