Difference between revisions of "2021 - LESSPiece"
(Created page with "=Actual Code= <syntaxhighlight lang=c#> class LESSPiece : Piece { public LESSPiece(bool player1) : base(player1) { pieceType = "L";...") |
(→Things to note) |
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CheckMoveIsValid is overriden in this sub class. | CheckMoveIsValid is overriden in this sub class. | ||
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+ | Saw is a method to give this sub class of Piece extra functionality. |
Revision as of 09:26, 3 September 2020
Actual Code
class LESSPiece : Piece
{
public LESSPiece(bool player1)
: base(player1)
{
pieceType = "L";
VPValue = 3;
}
public override int CheckMoveIsValid(int distanceBetweenTiles, string startTerrain, string endTerrain)
{
if (distanceBetweenTiles == 1 && startTerrain != "#")
{
if (startTerrain == "~" || endTerrain == "~")
{
return fuelCostOfMove * 2;
}
else
{
return fuelCostOfMove;
}
}
return -1;
}
public int Saw(string terrain)
{
if (terrain != "#")
{
return 0;
}
return 1;
}
}
Things to note
Constructor runs the base constructor as well as setting peiceType & VPValue.
CheckMoveIsValid is overriden in this sub class.
Saw is a method to give this sub class of Piece extra functionality.