Difference between revisions of "Section D 2021"
(→Functionality) |
(→Functionality) |
||
Line 4: | Line 4: | ||
=Functionality= | =Functionality= | ||
+ | [[2021-Output tiles in string|Output tiles in string]] | ||
+ | |||
+ | [[2021-Get grid size|Get grid size]] | ||
+ | |||
[[2021-Draw not possible| Draw not possible]] | [[2021-Draw not possible| Draw not possible]] | ||
Revision as of 09:33, 4 September 2020
Section D 2021
Section D of your Unit 1 exam will focus on the skeleton program and improvements to it. The question will specify which part of the program is to be used, and what you need to change. I will create a list of potential improvements, and over time we code each one and document it.
Functionality
Generate a random starting grid
Create a new type of tile called tundra
Limit the output from a forest or peat bog tile, and when exhausted change it to a field.
Extension
Create a new Forester piece (ie to create a forest from a field)
Player sub-classes