Difference between revisions of "Section D 2021"
(→Functionality) |
(→Functionality) |
||
Line 19: | Line 19: | ||
Generate a random starting grid | Generate a random starting grid | ||
− | Create a new type of tile called | + | Create a new type of tile called Tundra (similar to other tiles) |
+ | |||
+ | Create a new type of tile called Lake (no piece can use this tile) | ||
Limit the output from a forest and when exhausted change it to a field. | Limit the output from a forest and when exhausted change it to a field. |
Revision as of 13:22, 18 October 2020
Section D 2021
Section D of your Unit 1 exam will focus on the skeleton program and improvements to it. The question will specify which part of the program is to be used, and what you need to change. I will create a list of potential improvements, and over time we code each one and document it.
Simple Improvements
Functionality
Allow the player to set the grid size
Generate a random starting grid
Create a new type of tile called Tundra (similar to other tiles)
Create a new type of tile called Lake (no piece can use this tile)
Limit the output from a forest and when exhausted change it to a field.
Extension
Create a new Forester piece (ie to create a forest from a field)
Player sub-classes