Difference between revisions of "2022 - DifficultyCard"

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(Created page with "=The Code= <syntaxhighlight lang=c#> class DifficultyCard : Card { protected string CardType; public DifficultyCard() : base() {...")
 
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     }
 
     }
 
</syntaxhighlight>
 
</syntaxhighlight>
 +
 +
=New Variables=
 +
The DifficultyCard class declares a protected variable called 'CardType' as a string. Protected means it will be available in any subclass of DifficultyCard.
 +
 +
=Constructors=
 +
The DifficultyCard class has 2 constructors, again this is okay as long as they have different parameters:
 +
 +
<syntaxhighlight lang=c#>
 +
        public DifficultyCard()
 +
            : base()
 +
        {
 +
            CardType = "Dif";
 +
        }
 +
 +
        public DifficultyCard(int cardNo)
 +
        {
 +
            CardType = "Dif";
 +
            CardNumber = cardNo;
 +
        }
 +
</syntaxhighlight>
 +
 +
=Process Method=

Revision as of 11:39, 23 December 2021

The Code

class DifficultyCard : Card
    {
        protected string CardType;

        public DifficultyCard()
            : base()
        {
            CardType = "Dif";
        }

        public DifficultyCard(int cardNo)
        {
            CardType = "Dif";
            CardNumber = cardNo;
        }

        public override string GetDescription()
        {
            return CardType;
        }

        public override void Process(CardCollection deck, CardCollection discard, CardCollection hand, CardCollection sequence, Lock currentLock, string choice, int cardChoice)
        {
            int ChoiceAsInteger;
            if (int.TryParse(choice, out ChoiceAsInteger))
            {
                if (ChoiceAsInteger >= 1 && ChoiceAsInteger <= 5)
                {
                    if (ChoiceAsInteger >= cardChoice)
                    {
                        ChoiceAsInteger -= 1;
                    }
                    if (ChoiceAsInteger > 0)
                    {
                        ChoiceAsInteger -= 1;
                    }
                    if (hand.GetCardDescriptionAt(ChoiceAsInteger)[0] == 'K')
                    {
                        Card CardToMove = hand.RemoveCard(hand.GetCardNumberAt(ChoiceAsInteger));
                        discard.AddCard(CardToMove);
                        return;
                    }
                }
            }
            int Count = 0;
            while (Count < 5 && deck.GetNumberOfCards() > 0)
            {
                Card CardToMove = deck.RemoveCard(deck.GetCardNumberAt(0));
                discard.AddCard(CardToMove);
                Count += 1;
            }
        }
    }

New Variables

The DifficultyCard class declares a protected variable called 'CardType' as a string. Protected means it will be available in any subclass of DifficultyCard.

Constructors

The DifficultyCard class has 2 constructors, again this is okay as long as they have different parameters:

        public DifficultyCard()
            : base()
        {
            CardType = "Dif";
        }

        public DifficultyCard(int cardNo)
        {
            CardType = "Dif";
            CardNumber = cardNo;
        }

Process Method