Difference between revisions of "Using TiledNet"
Line 4: | Line 4: | ||
# Search online for TiledNet & Install | # Search online for TiledNet & Install | ||
# In the Game1.cs of your project add: <syntaxhighlight lang=csharp>using Tiled;</syntaxhighlight> | # In the Game1.cs of your project add: <syntaxhighlight lang=csharp>using Tiled;</syntaxhighlight> | ||
+ | =Pro's= | ||
+ | * Can Load & SAVE the map | ||
+ | |||
+ | =Con's= | ||
+ | * Archived project | ||
=Documentation= | =Documentation= | ||
https://github.com/napen123/Tiled.Net | https://github.com/napen123/Tiled.Net |
Revision as of 09:37, 13 February 2024
Contents
Install TiledNet
The easiest method is to create your MonoGame project then:
- Click on project & select Nuget Package Manager
- Search online for TiledNet & Install
- In the Game1.cs of your project add:
using Tiled;
Pro's
- Can Load & SAVE the map
Con's
- Archived project