Lidgren.Network

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One skill which could improve your overall project complexity is using networking and multiplayer features. I will therefore just provide the information to use and not give specific examples and tutorials. Lidgren.Network is one method of introducing networking into your game.

Source Code

You can download the source code from this link: GitHub Code


Helpful Links

https://github.com/JonDouglas/MonoGame-Tutorials/tree/master/BasicLidgrenServer

https://github.com/JonDouglas/MonoGame-Tutorials/tree/master/BasicLidgrenClient

https://code.google.com/archive/p/lidgren-network-gen3/

http://genericgamedev.com/tutorials/lidgren-network-an-introduction-to-networking-in-csharp-games/

http://genericgamedev.com/tutorials/lidgren-network-explaining-netdeliverymethod-and-sequence-channels/

Tutorials

Full Game

This tutorial series uses: https://code.google.com/archive/p/multiplayer-example/

Tutorial Series:

https://dirkkok.wordpress.com/2012/02/20/lets-make-a-multiplayer-game-part-1/

https://dirkkok.wordpress.com/2012/02/20/lets-make-a-multiplayer-game-part-2/

https://dirkkok.wordpress.com/2012/02/20/lets-make-a-multiplayer-game-part-3/

https://dirkkok.wordpress.com/2012/02/20/lets-make-a-multiplayer-game-part-4/

https://dirkkok.wordpress.com/2012/02/20/lets-make-a-multiplayer-game-part-5/

https://dirkkok.wordpress.com/2012/02/20/lets-make-a-multiplayer-game-part-6/

https://dirkkok.wordpress.com/2012/02/20/lets-make-a-multiplayer-game-part-7/

https://dirkkok.wordpress.com/2012/02/20/lets-make-a-multiplayer-game-part-8/

https://dirkkok.wordpress.com/2012/02/20/lets-make-a-multiplayer-game-part-9/