Moving shapes
Assuming you have the pygame template from one of the other pages. We can move objects by using variable to specify the X & Y coordinate. The example below does this (when the code is running, the loop will need to clear the screen, create the object and then draw it):
<syntaxhighlight lang=python> <syntaxhighlight lang=python> COLOR = (255, 0, 200) BLACK = (0 , 0 , 0) X=100 # X coordinate for object Y=100 # Y coordinate for object
- game loop
while True:
SCREEN.fill(BLACK) # Clear screen rect1 = pygame.Rect([X,Y,20,20]) # create shape pygame.draw.rect(SCREEN, COLOR, rect1, 1) # draw shape pygame.display.update() # update screen
#respond to player input ans change X & Y coordinates for next draw for events in pygame.event.get(): #get all pygame events if events.type == pygame.KEYDOWN: if events.key == pygame.K_LEFT: X=X-10 elif events.key == pygame.K_RIGHT: X=X+10 elif events.key == pygame.K_UP: Y=Y-10 elif events.key == pygame.K_DOWN: Y=Y+10 if events.type
</syntaxhightlight>