AS 2019 SaveGame
Issue
You can load a saved game, but you can't create a saved game. The game as code to load the game, so it would always be good to start the saved game method by looking at the LoadPieces method:
private static void LoadPieces(StreamReader fileHandle, int[,] playersPieces)
{
for (int index = 0; index < NumberOfPieces + 1; index++)
{
playersPieces[index, Row] = Convert.ToInt32(fileHandle.ReadLine());
playersPieces[index, Column] = Convert.ToInt32(fileHandle.ReadLine());
playersPieces[index, Dame] = Convert.ToInt32(fileHandle.ReadLine());
}
}
The code to run LoadPieces is in the SetUpBoard Method, look for the following try & catch block:
try
{
StreamReader filehandle = new StreamReader(fileName);
fileFound = true;
LoadPieces(filehandle, a);
LoadPieces(filehandle, b);
filehandle.Close();
CreateNewBoard(board);
AddPlayerA(board, a);
AddPlayerB(board, b);
}
catch (Exception)
{
DisplayErrorCode(4);
}
Converting
We can copy the LoadPieces method and make a few changes, firsly the name & the StreamReader:
private static void LoadPieces(StreamReader fileHandle, int[,] playersPieces)
{
}
will become:
private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
{
}
The for loop is still required, so we can copy this across:
private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
{
for (int index = 0; index < NumberOfPieces + 1; index++)
{
}
}
Finally we need to change the ReadLine's of the LoadPieces to WriteLines, and swap the code around. So:
private static void SavePieces(StreamWriter fileHandle, int[,] playersPieces)
{
for (int index = 0; index < NumberOfPieces + 1; index++)
{
fileHandle.WriteLine(playersPieces[index, Row]);
fileHandle.WriteLine(playersPieces[index, Column] );
fileHandle.WriteLine(playersPieces[index, Dame]);
}
}
New Save Method
Create a new method called SaveGame and pass it the following parameters, these parameters are from SetUpBoard:
private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
{
try
{
Console.WriteLine("Please enter a filename for the game save: ");
string fileName = Console.ReadLine();
StreamWriter filehandle = new StreamWriter(fileName);
fileFound = true;
SavePieces(filehandle, a);
SavePieces(filehandle, b);
filehandle.Close();
}
catch (Exception)
{
DisplayErrorCode(4);
}
}
Now copy the try & catch block from the SetUpBoard method, and paste it inside the SaveGame Method:
private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
{
try
{
StreamWriter filehandle = new StreamWriter(fileName);
fileFound = true;
SavePieces(filehandle, a);
SavePieces(filehandle, b);
filehandle.Close();
}
catch (Exception)
{
DisplayErrorCode(4);
}
}
We can change the StreamReader to a StreamWriter, and also LoadPieces to SavePieces. The lines after the fileHandle.Close() are no longer required. Now we just need to get a filename for the save:
private static void SaveGame(int[,] a, int[,] b, ref bool fileFound)
{
try
{
Console.WriteLine("Please enter a filename for the game save: ");
string fileName = Console.ReadLine();
StreamWriter filehandle = new StreamWriter(fileName);
fileFound = true;
SavePieces(filehandle, a);
SavePieces(filehandle, b);
filehandle.Close();
}
catch (Exception)
{
DisplayErrorCode(4);
}
}