Drawing Shapes
Believe it or not, MonoGame doesn't include any methods for drawing shapes. But you can still use one of many techniques to draw shapes, this will focus on textures and will ignore primitives.
Contents
Using Textures
Much easier than drawing primitives, we can use a texture to draw each point of the shape, the texture is generated using 1 x 1 pixels:
Filled Rectangle
The code below can be placed into the `Draw()` method.
// Make a 1x1 texture named pixel.
Texture2D pixel = new Texture2D(graphicsDeviceReferenceHere, 1, 1);
// Create a 1D array of color data to fill the pixel texture with.
Color[] colorData = {
Color.White,
};
// Set the texture data with our color information.
pixel.SetData<Color>(colorData);
// Draw a fancy purple rectangle.
spriteBatch.Draw(pixel, new Rectangle(0, 0, 300, 300), Color.Purple);
Outline Only
// In LoadContent()
Texture2D pixel = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
pixel.SetData(new[] { Color.White }); // so that we can draw whatever color we want on top of it
// In Draw()
spriteBatch.Begin();
Rectangle titleSafeRectangle = GraphicsDevice.Viewport.TitleSafeArea;
DrawBorder(titleSafeRectangle, 5, Color.Red); // can draw any rectangle here
spriteBatch.End();
private void DrawBorder(Rectangle rectangleToDraw, int thicknessOfBorder, Color borderColor)
{
// Draw top line
spriteBatch.Draw(_pixel, new Rectangle(rectangleToDraw.X, rectangleToDraw.Y, rectangleToDraw.Width, thicknessOfBorder), borderColor);
// Draw left line
spriteBatch.Draw(pixel, new Rectangle(rectangleToDraw.X, rectangleToDraw.Y, thicknessOfBorder, rectangleToDraw.Height), borderColor);
// Draw right line
spriteBatch.Draw(pixel, new Rectangle((rectangleToDraw.X + rectangleToDraw.Width - thicknessOfBorder),
rectangleToDraw.Y,
thicknessOfBorder,
rectangleToDraw.Height), borderColor);
// Draw bottom line
spriteBatch.Draw(pixel, new Rectangle(rectangleToDraw.X,
rectangleToDraw.Y + rectangleToDraw.Height - thicknessOfBorder,
rectangleToDraw.Width,
thicknessOfBorder), borderColor);
}
Drawing Other Shapes
Adding new methods
You need to have a working MonoGame project, you can use the following methods to create other shapes:
public static void DrawLineSegment(SpriteBatch spriteBatch, Vector2 point1, Vector2 point2, Color color, int lineWidth)
{
float angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X);
float length = Vector2.Distance(point1, point2);
spriteBatch.Draw(_blankTexture, point1, null, color,
angle, Vector2.Zero, new Vector2(length, lineWidth),
SpriteEffects.None, 0);
}
public static void DrawPolygon(SpriteBatch spriteBatch, Vector2[] vertex, int count, Color color, int lineWidth)
{
if (count > 0)
{
for (int i = 0; i < count - 1; i++)
{
DrawLineSegment(spriteBatch, vertex[i], vertex[i + 1], color, lineWidth);
}
DrawLineSegment(spriteBatch, vertex[count - 1], vertex[0], color, lineWidth);
}
}
public static void DrawRectangle(SpriteBatch spriteBatch, Rectangle rectangle, Color color, int lineWidth)
{
Vector2[] vertex = new Vector2[4];
vertex[0] = new Vector2(rectangle.Left, rectangle.Top);
vertex[1] = new Vector2(rectangle.Right, rectangle.Top);
vertex[2] = new Vector2(rectangle.Right, rectangle.Bottom);
vertex[3] = new Vector2(rectangle.Left, rectangle.Bottom);
DrawPolygon(spriteBatch, vertex, 4, color, lineWidth);
}
public static void DrawCircle(SpriteBatch spritbatch, Vector2 center, float radius, Color color, int lineWidth, int segments = 16)
{
Vector2[] vertex = new Vector2[segments];
double increment = Math.PI * 2.0 / segments;
double theta = 0.0;
for (int i = 0; i < segments; i++)
{
vertex[i] = center + radius * new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta));
theta += increment;
}
DrawPolygon(spritbatch, vertex, segments, color, lineWidth);
}
Draw Method
Now in the Draw method you can use the methods to draw a shape, for example:
spriteBatch.Begin();
DrawRectangle(new Rectangle(0, 0, 200, 200), Color.White, 5);
spriteBatch.End();
Remember DrawRectangle, DrawPolygon, DrawCircle, and DrawLineSegment methods can be used to draw the appropriate shapes.