Allow players to choose the filename for LoadAllowedWords
The LoadAllowedWords method currently looks like this:
private static void LoadAllowedWords(ref List<string> AllowedWords)
{
try
{
StreamReader FileReader = new StreamReader("aqawords.txt");
while (!FileReader.EndOfStream)
{
AllowedWords.Add(FileReader.ReadLine().Trim().ToUpper());
}
FileReader.Close();
}
catch (Exception)
{
AllowedWords.Clear();
}
}
We can add additional code to allow the user to enter the name of the file to load:
private static void LoadAllowedWords(ref List<string> AllowedWords)
{
string filename = "";
do
{
Console.WriteLine("Please enter a filename: ");
filename = Console.ReadLine();
}
while (filename=="");
try
{
StreamReader FileReader = new StreamReader("aqawords.txt");
while (!FileReader.EndOfStream)
{
AllowedWords.Add(FileReader.ReadLine().Trim().ToUpper());
}
FileReader.Close();
}
catch (Exception)
{
AllowedWords.Clear();
}
}
Any error, such as the file not existing or any other error will be caught by the catch.