2021 - BarronPiece
Actual Code
class BaronPiece : Piece
{
public BaronPiece(bool player1)
: base(player1)
{
pieceType = "B";
VPValue = 10;
}
public override int CheckMoveIsValid(int distanceBetweenTiles, string startTerrain, string endTerrain)
{
if (distanceBetweenTiles == 1)
{
return fuelCostOfMove;
}
return -1;
}
}
Things to note
Constructor runs the base constructor as well as setting peiceType & VPValue.
CheckMoveIsValid is overriden in this sub class, because each piece has different rules for movement.