FillHandWithTiles
Creating FillHandWithTiles
private static void FillHandWithTiles(ref QueueOfTiles TileQueue, ref string PlayerTiles, int MaxHandSize)
{
while (PlayerTiles.Length <= MaxHandSize)
{
PlayerTiles = PlayerTiles + TileQueue.Remove();
TileQueue.Add();
}
}
To break down the code, firstly a method is written called FillHandWithTiles, then it asks for conditions, PlayerTitles length is equal or less than the maximum hand size, if so, the remove a tile from the queue then add on that the player's hand tile that they removed from the queue.