Love - Drawing shapes
Requirements
You need to have followed the installation process for the Love engine.
You also need to have created a minimal game (ie a new folder, with a 'main.lua' file)
You need to have added this code to 'main.lua':
function love.load()
end
function love.update(dt)
end
function love.draw()
end
Drawing shapes
Now in the draw method add the following to draw a rectangle (or square):
love.graphics.rectangle('fill',0,0,100,50) -- 0,0 is the X & Y 100,50 is the Width & Height
love.graphics.rectangle('line', 150,0,200,200) -- 'fill' will fill the shape 'line' just give the outline
Now add the following to draw an circle:
love.graphics.circle('fill',0,250,100,100) -- 0,250 is the X & Y of the center point of the circle 100,100 is the Width & Height
love.graphics.circle('line', 150,250,200,200) -- 'fill' will fill the shape 'line' just give the outline
Drawing Lines
Now in the draw method add the following to draw a line:
love.graphics.setLineWidth(3)
love.graphics.setLineStyle("smooth")
love.graphics.line(15, 25, 69, 89)
love.graphics.line(200,50, 400,50, 500,300, 100,300, 200,50)
The setLineWidth will set the thickness of the line, the setLineStyle can either be "smooth" or "rough". Each pair of values are the X & Y of each point, the last line above gives 5 point 4 for the points and one to return to the starting coordinate.
Drawing a Polygon
Now in the draw menu add the following to draw a polygon:
love.graphics.polygon('fill', 100, 100, 200, 100, 150, 200)
Notice that you don't need to add a point for the end, it will automatically draw the line to the start. You could provide a list of points to draw like this:
local vertices = {100, 100, 200, 100, 150, 200}
love.graphics.polygon('fill', vertices)
You could also set the line width and style as above.