Difference between revisions of "Communication Methods"

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(Disadvantages)
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*Message
 
*Message
 
*Goodbye
 
*Goodbye
 +
 +
There are multiple commonly used protocols:
 +
===TCP/IP and UDP===
 +
Sending and receiving data over a network
 +
===HTTP and HTTPS===
 +
Retrieve pages from the world wide web
 +
===FTP===
 +
Transfer and upload files, often anonymously
 +
===TELNET, SSH===
 +
To connect to and manage a server
 +
===POP3 and SMTP===
 +
Send and receive email
 +
 +
==Handshaking==
 +
Handshaking sets several variables required for the data transmission:
 +
*Communication protocol
 +
*Pre-agreed signal, codes, rules to ensure successful transmission
 +
Sender checks receiver is connected & ready
 +
Sender waits for response
 +
Sender signals it will start sending data
 +
Receiver signals ready, and sender sends data
 +
Receiver indicates data received & ready
 +
 +
Communication protocol
 +
Pre-agreed signal, codes, rules to ensure successful transmission
 +
Handshaking protocol - Exchange of signals to establish a connection
 +
Sender checks receiver is connected & ready
 +
Sender waits for response
 +
Sender signals it will start sending data
 +
Receiver signals ready, and sender sends data
 +
Receiver indicates data received & ready
 +
 +
Communication protocol
 +
Pre-agreed signal, codes, rules to ensure successful transmission
 +
Handshaking protocol - Exchange of signals to establish a connection
 +
Sender checks receiver is connected & ready
 +
Sender waits for response
 +
Sender signals it will start sending data
 +
Receiver signals ready, and sender sends data
 +
Receiver indicates data received & ready
 +
 +
==Asynchronous Transmission==
 +
one character is transmitted at a time using start and stop bits to identify the beginning and the end of the character. A parity bit is usually sent to allow for checking for errors during the transmission. It is suitable for relatively small amounts of data.
 +
 +
==Synchronous vs Asynchronous==
 +
Synchronous means at the same time
 +
*2 devices will synchronise their transmission signals (based on system clock)
 +
*Sending device will control transmission rate to match receiving device
 +
*Once synchronised data can be sent with no other information
 +
*If devices aren’t synchronised data will be lost
 +
Asynchronous is simply transmission between 2 devices that don’t share a common clock signal.
 +
 +
==Start & Stop Bits==
 +
*Arrival of data signaled by start bit
 +
*Arrival can’t be predicted so it wakes receiver
 +
*Clock & timing must match on both machines
 +
*End of transmission is signaled by a stop bit
 +
*Each unit of data is transmitted separately with start & stop bits

Revision as of 13:06, 31 December 2016

Parallel Vs Serial

SVP.png

Serial Data Transmission

In serial data transmission each bit is sent one after another by varying the line voltage between 0 & 5 volts for each bit, for two way communication a return wire is required. Serial Data Transmission is commonly used in USB and crossover cables.

Uses

Long distance communication

Advantages

Only need one signal path per way, can be used to route over telecommunications, saves cost of cabling

Disadvantages

Signal strength degrades over distance, so repeaters and so on required


Parallel Data Transmission

Each binary word is transmitted as one, with a signal path for each bit, additional signal paths for Return, Ready/Busy, & one strobe wire are required Ready/Busy is the status of the receiver, strobe wire used after signal placed onto wires on Strobe receiver will set Busy & read after read the receiver sets Ready.

Uses

Short distance data communication

Advantages

Offers faster transmission when compared to Serial

Disadvantages

Skew can easily affect data transmission, leading to errors. This is a result of distance, some bits may arrive at slightly different times. Reading the value could be inaccurate if you read before all bits have arrived.

Skew.png

Baud Rate

Frequency at which a signal can change (ie from 0 to 5 volt), a baud signal of one changes once per second

Baudrate.png

Bit Rate

Number of bits transmitted per second, bit rate does not equal Baud rate if more than one bit is sent per time, 2 bits can be sent each time with more voltage levels.

Bandwidth

How fast data can be transmitted over a transmission media without significant reduction in strength greater bandwidth means greater the data rate can be sent there is a direct relationship between bit rate and bandwidth. The greater the bandwidth of the transmission system, the higher is the bit rate that can be transmitted over that system. On a cable, bandwidth is measured in Mhz, network Cable has 500 Mhz bandwidth which means 500 million cycles per second more cycles = more data.


Latency

It is the time delay between initiation and the first effect, WAN latency due to distance eg: between ground stations and satellites

Propagation Latency

Time taken to pass through a logic gate

Transmission Latency

Time taken to pass through a medium

Processing Latency

Time taken to pass around a network

Protocols

Is a set of agreed:

  • Rules
  • Codes
  • Signals

That allow the transfer of data from one system to another And consists of:

  • Handshake
  • Message
  • Goodbye

There are multiple commonly used protocols:

TCP/IP and UDP

Sending and receiving data over a network

HTTP and HTTPS

Retrieve pages from the world wide web

FTP

Transfer and upload files, often anonymously

TELNET, SSH

To connect to and manage a server

POP3 and SMTP

Send and receive email

Handshaking

Handshaking sets several variables required for the data transmission:

  • Communication protocol
  • Pre-agreed signal, codes, rules to ensure successful transmission

Sender checks receiver is connected & ready Sender waits for response Sender signals it will start sending data Receiver signals ready, and sender sends data Receiver indicates data received & ready

Communication protocol Pre-agreed signal, codes, rules to ensure successful transmission Handshaking protocol - Exchange of signals to establish a connection Sender checks receiver is connected & ready Sender waits for response Sender signals it will start sending data Receiver signals ready, and sender sends data Receiver indicates data received & ready

Communication protocol Pre-agreed signal, codes, rules to ensure successful transmission Handshaking protocol - Exchange of signals to establish a connection Sender checks receiver is connected & ready Sender waits for response Sender signals it will start sending data Receiver signals ready, and sender sends data Receiver indicates data received & ready

Asynchronous Transmission

one character is transmitted at a time using start and stop bits to identify the beginning and the end of the character. A parity bit is usually sent to allow for checking for errors during the transmission. It is suitable for relatively small amounts of data.

Synchronous vs Asynchronous

Synchronous means at the same time

  • 2 devices will synchronise their transmission signals (based on system clock)
  • Sending device will control transmission rate to match receiving device
  • Once synchronised data can be sent with no other information
  • If devices aren’t synchronised data will be lost

Asynchronous is simply transmission between 2 devices that don’t share a common clock signal.

Start & Stop Bits

  • Arrival of data signaled by start bit
  • Arrival can’t be predicted so it wakes receiver
  • Clock & timing must match on both machines
  • End of transmission is signaled by a stop bit
  • Each unit of data is transmitted separately with start & stop bits