Difference between revisions of "FillHandWithTiles"

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(Created page with " == Creating FillHandWithTiles == private static void FillHandWithTiles(ref QueueOfTiles TileQueue, ref string PlayerTiles, int MaxHandSize) { while (PlayerTiles.Length <...")
 
 
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== Creating FillHandWithTiles ==
 
== Creating FillHandWithTiles ==
 
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<syntaxhighlight lang="csharp">
 
  private static void FillHandWithTiles(ref QueueOfTiles TileQueue, ref string PlayerTiles, int MaxHandSize)
 
  private static void FillHandWithTiles(ref QueueOfTiles TileQueue, ref string PlayerTiles, int MaxHandSize)
 
  {
 
  {
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   }
 
   }
 
  }
 
  }
 
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</syntaxhighlight>
 
To break down the code, firstly a method is written called FillHandWithTiles, then it asks for conditions, PlayerTitles length is equal or less than the maximum hand size, if so, the remove a tile from the queue then add on that the player's hand tile that they removed from the queue.
 
To break down the code, firstly a method is written called FillHandWithTiles, then it asks for conditions, PlayerTitles length is equal or less than the maximum hand size, if so, the remove a tile from the queue then add on that the player's hand tile that they removed from the queue.

Latest revision as of 12:08, 14 November 2017

Creating FillHandWithTiles

 private static void FillHandWithTiles(ref QueueOfTiles TileQueue, ref string PlayerTiles, int MaxHandSize)
 {
  while (PlayerTiles.Length <= MaxHandSize)
  {
   PlayerTiles = PlayerTiles + TileQueue.Remove();
   TileQueue.Add();
  }
 }

To break down the code, firstly a method is written called FillHandWithTiles, then it asks for conditions, PlayerTitles length is equal or less than the maximum hand size, if so, the remove a tile from the queue then add on that the player's hand tile that they removed from the queue.