Ruminate Example
Installation
Open the nuget package console (under tools) and run the command
Install-Package MonoGame.Framework.Gui -Version 1.0.1
Now you need to download the following zip file which contains the content folder for Ruminate, you need to extract this into the content folder of your project:
https://drive.google.com/file/d/0Bw-0YEA_JX9gcFEyY1F2aXVJbGs/view?usp=sharing
Setup
Click on project and create a new class, call it Screen.cs. Copy the following code:
using Microsoft.Xna.Framework;
namespace YourNameSpace {
public abstract class Screen {
public Color Color { get; set; }
public abstract void Init(Game1 game);
public abstract void OnResize();
public abstract void Update(GameTime time);
public abstract void Draw();
}
}
Remember to use the original namespace from when you created the class.
Create a new screen
Create a new class from the project menu and name the class screen1. You need to add the following to the using section of the new class;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Ruminate.GUI.Content;
using Ruminate.GUI.Framework;
Edit the class declaration to make it a class of Screen:
class screen1: Screen{
}
Within the new class add the following variable:
Gui gui;
Now copy the following methods into the class:
public override void OnResize() {
gui.Resize();
}
public override void Update() {
gui.Update();
}
public override void Draw() {
gui.Draw();
}
the final method required is an Init method, create the following method:
public override void Init(Game1 game) {
Color = Color.White;
var skin = new Skin(game.GreyImageMap, game.GreyMap);
var text = new Text(game.GreySpriteFont, Color.Black);
gui = new Gui(game, skin, text);
gui.AddWidget(
new Panel(10,10,300,300)
{
Children = new Widget[] {
new Button(10,10,"test"),
new SingleLineTextBox(10, 50, 120, 10) { Value = "Hello World"}
}
});
}
Displaying a screen
Add the following variables into your Game1.cs:
Screen _currentScreen;
public SpriteFont GreySpriteFont;
public Texture2D GreyImageMap;
public string GreyMap;
In the LoadContent method of Game1.cs add the following to load the textures and imagemap:
GreyImageMap = Content.Load<Texture2D>(@"GreySkin\ImageMap");
GreyMap = File.OpenText(@"Content\GreySkin\Map.txt").ReadToEnd();
GreySpriteFont = Content.Load<SpriteFont>(@"GreySkin\Texture");
_currentScreen = new Screen1();
_currentScreen.Init(this);
In the update method of Game1.cs, enter the following code:
_currentScreen.Update(gameTime);
in the draw method of Game1.cs, enter the following code:
_currentScreen.Draw();