Difference between revisions of "MonoGame Tutorials"
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[[Basic Per Pixel Collision]] | [[Basic Per Pixel Collision]] | ||
− | = | + | =Using Tiled Maps= |
− | [[ | + | ===Squared.Tiled=== |
+ | [[setup and map example]] | ||
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+ | [[drawing a layer]] | ||
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+ | [[Get tile texture from map]] | ||
− | [[ | + | [[Player Bounds]] |
− | [[ | + | ===TiledSharp=== |
+ | [[using a tmx map in monogame]] | ||
=Game UI= | =Game UI= | ||
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[[SimpleText UI Example]] | [[SimpleText UI Example]] | ||
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+ | =Special Effects= | ||
+ | [[Screen Shake]] | ||
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+ | [[Parallax Scrolling]] | ||
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+ | [[Explosions]] | ||
=Networked / Multiplayer= | =Networked / Multiplayer= | ||
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=Save Game / Check Points= | =Save Game / Check Points= | ||
[[Creating a game save]] | [[Creating a game save]] | ||
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=Related Skills= | =Related Skills= |
Revision as of 10:02, 23 May 2019
MonoGame is a game creation framework which uses C#, so for help on C# you can use the topics on THIS page.
Basic Skills
Creating An Instance of Your Player
Adding and Processing Player Input
Collision Detection
Using Tiled Maps
Squared.Tiled
TiledSharp
Game UI
GeonBit
Ruminate
Myra
Steropes
SimpleText UI Example
Special Effects
Networked / Multiplayer
Save Game / Check Points
Related Skills
Generating and using XNB files