Difference between revisions of "MonoGame Tutorials"
(→Basic Skills) |
|||
(48 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | MonoGame is a game creation framework which uses C#, so for help on C# you can use the topics on '''[[Section A AL#Fundamentals of programming |THIS]]''' page. | |
− | MonoGame is a game creation framework which uses C#, so for help on C# | + | |
=Basic Skills= | =Basic Skills= | ||
[[Creating A Project]] | [[Creating A Project]] | ||
− | [[ | + | [[Generating and using XNB files]] |
[[Using SpriteFont]] | [[Using SpriteFont]] | ||
[[Drawing Textures]] | [[Drawing Textures]] | ||
+ | |||
+ | [[Drawing Shapes]] | ||
[[Keyboard Input]] | [[Keyboard Input]] | ||
[[Mouse or touch control Input]] | [[Mouse or touch control Input]] | ||
+ | |||
+ | [[Audio Playback]] | ||
[[Video Playback]] | [[Video Playback]] | ||
+ | |||
+ | [[Screen Settings]] | ||
+ | |||
+ | [[Audio Settings]] | ||
[[Animation]] | [[Animation]] | ||
Line 20: | Line 28: | ||
[[Game states]] | [[Game states]] | ||
+ | [[Using Timers]] | ||
+ | |||
+ | =Player Class Example= | ||
[[Creating A Player]] | [[Creating A Player]] | ||
Line 31: | Line 42: | ||
[[Basic Per Pixel Collision]] | [[Basic Per Pixel Collision]] | ||
− | [[ | + | =Using Tiled Maps= |
+ | ===Squared.Tiled=== | ||
+ | [[setup and map example]] | ||
+ | |||
+ | ===TiledSharp=== | ||
+ | [[using a tmx map in monogame]] | ||
+ | |||
+ | ===TiledCS=== | ||
+ | [[Using TiledCS]] | ||
+ | |||
+ | ===TiledNet=== | ||
+ | [[Using TiledNet]] | ||
+ | |||
+ | ===TiledLib=== | ||
+ | [[Using TiledLib]] | ||
+ | |||
+ | =Player Bounds= | ||
+ | [[Player Bounds]] | ||
=Game UI= | =Game UI= | ||
− | + | ||
[[GeonBit example]] | [[GeonBit example]] | ||
− | + | [[Ruminate Example]] | |
+ | |||
+ | [[Myra Example]] | ||
− | [[ | + | [[Steropes Example]] |
+ | |||
+ | [[SimpleText UI Example]] | ||
+ | |||
+ | =Special Effects= | ||
+ | [[Screen Brightness]] | ||
− | + | [[Screen Shake]] | |
− | [[ | + | [[Parallax Scrolling]] |
− | + | [[Explosions]] | |
− | [[ | + | [[Field of View / No Mask]] |
− | + | [[Field of View / Mask]] | |
− | + | =Networked / Multiplayer= | |
+ | ===LiteNetLib=== | ||
− | + | [[Setup LiteNetLib]] | |
− | [[ | ||
− | + | [[Example LiteNetLib]] | |
− | |||
− | [[ | ||
− | [[ | + | [[RPG LiteNetLib]] |
− | + | ===Lidgren.Network=== | |
− | + | [[Lidgren.Network]] | |
− | [[ | ||
− | = | + | =Save Game / Check Points= |
− | [[ | + | [[Creating a game save]] |
=Full Tutorials= | =Full Tutorials= |
Latest revision as of 14:35, 22 September 2024
MonoGame is a game creation framework which uses C#, so for help on C# you can use the topics on THIS page.
Contents
Basic Skills
Generating and using XNB files
Player Class Example
Creating An Instance of Your Player
Adding and Processing Player Input